Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Lugre::BorderColourClipPaneOverlayElementFactory
Lugre::cBeam
Lugre::cBeamFilter
Lugre::cBeamFilterComplex
Lugre::cBeamFilterComplex_L
Lugre::cBeamPoint
Lugre::cBitMask2d bitmask for pixel exact mousepicking, e.g. for gui stuff in iris2
Lugre::cBitMask_L
Lugre::cBorderColourClipPaneOverlay
Lugre::cBroadcast
Lugre::cBufferedMesh
cBufferedMesh_L
Lugre::cBufferedSubMesh
Lugre::cBufferedVertexData
Lugre::cBufferedVertexData::cQuickDataInternal helper for faster access to position and texture coordinate data, useful for mousepicking (texcoord:alpha)
Lugre::cCameraMainly for lua bind
Lugre::cCamera_L
Lugre::cColourClipPaneOverlay
Lugre::cColourClipPaneOverlay::Vertex
Lugre::cColourClipPaneOverlay::VertexRect
Lugre::cColourClipTextOverlay
Lugre::cCompassOverlay
Lugre::cCompassOverlayElementFactory
Lugre::cConnection
Lugre::cConnection_L
Lugre::CCPBorderRenderable
Lugre::cDialogDialog is the root group for widgets, only dialogs have a non-hierarchical z-ordering and can be brought to the front
Lugre::cDialog_L
Lugre::cDialogManagerSingleton, dialog factory and central dialog list
Lugre::cFastBatch
Lugre::cFastBatch::cInstanceRecords positions of added meshes
Lugre::cFastBatch::cSubBatchOne material group
Lugre::cFIFOTODO : endian stuff for float, double, int, or general for 2,4,8 bytes of consecutive data ??
Lugre::cFIFO_L
Lugre::cGame
Lugre::cGfx2DClient only
Lugre::cGfx2D_L
Lugre::cGfx3D
Lugre::cGfx3D_L
Lugre::cImageJust a wrapper for lua binding
Lugre::cImage_L
Lugre::cInputListener pattern for callbacks
Lugre::cInputListener
Lugre::cISmartPtrCommon interface to avoid template problems in cSmartPointable
Lugre::cListenable
Lugre::cListener
cLocationSpatial grouping of objects, useful for gfx-LOD, reducing network traffic, hierarchy, mapmaking..
cLocation_L
Lugre::cLuaBind< _T >
Lugre::cLuaBind< _T >::cMemberVar
Lugre::cLuaBind< _T >::udataThis will be allocated by lua as the userdata
Lugre::cLuaBindDirect< _T >
Lugre::cLuaBindDirectBase
Lugre::cLuaBindDirectOgreHelper
Lugre::cLuaBindDirectQuickWrapHelperHelper class for macro LUABIND_QUICKWRAP
Lugre::cLugreLuaBind_cRobMovable
Lugre::cLugreLuaBind_cRobRenderable
Lugre::cLugreLuaBind_Ogre_Animation
Lugre::cLugreLuaBind_Ogre_AnimationState
Lugre::cLugreLuaBind_Ogre_AnimationTrack
Lugre::cLugreLuaBind_Ogre_Bone
Lugre::cLugreLuaBind_Ogre_Camera
Lugre::cLugreLuaBind_Ogre_Entity
Lugre::cLugreLuaBind_Ogre_Frustum
Lugre::cLugreLuaBind_Ogre_Image
Lugre::cLugreLuaBind_Ogre_IndexData
Lugre::cLugreLuaBind_Ogre_KeyFrame
Lugre::cLugreLuaBind_Ogre_Light
Lugre::cLugreLuaBind_Ogre_Mesh
Lugre::cLugreLuaBind_Ogre_MovableObject
Lugre::cLugreLuaBind_Ogre_Node
Lugre::cLugreLuaBind_Ogre_NodeAnimationTrack
Lugre::cLugreLuaBind_Ogre_NumericKeyFrame
Lugre::cLugreLuaBind_Ogre_Renderable
Lugre::cLugreLuaBind_Ogre_RenderOperation
Lugre::cLugreLuaBind_Ogre_Resource
Lugre::cLugreLuaBind_Ogre_SceneManager
Lugre::cLugreLuaBind_Ogre_SceneNode
Lugre::cLugreLuaBind_Ogre_Skeleton
Lugre::cLugreLuaBind_Ogre_SubMesh
Lugre::cLugreLuaBind_Ogre_Texture
Lugre::cLugreLuaBind_Ogre_TransformKeyFrame
Lugre::cLugreLuaBind_Ogre_VertexData
Lugre::cLugreLuaBind_Ogre_VertexDeclaration
Lugre::cLugreLuaBind_Ogre_VertexMorphKeyFrame
Lugre::cLugreLuaBind_Ogre_VertexPoseKeyFrame
Lugre::cMaterial_L
Lugre::cMeshLoader
Lugre::cMyOISListener
Lugre::cNet
Lugre::cNetListener
Lugre::cNetListener_L
cObject
cObject_L
cObjectContollerTarget
cObjectContollerTargetObject
cObjectContollerTargetPosition
cObjectControllerAutopilot, etc
cObjectController_L
Lugre::cOgreFontHelper
Lugre::cOgreFontHelper::cTextIteratorIterates over text and manages positioning (alignment and newlines)
Lugre::cOgreUserObjectWrapperUsed for mousepicking, can be added to an entity and other MovableObject
Lugre::cOgreWrapper
Lugre::ColourClipPaneOverlayElementFactory
Lugre::ColourClipTextOverlayElementFactory
GhoulPrimitive::ConeCone
cPhysicFormAutopilot, etc
Lugre::cProfiler
Lugre::cRadar
Lugre::cRadar::cCircle
Lugre::cRadialGrid
Lugre::cRadialGrid::cCircle
Lugre::cRandom
Lugre::cRandom_L
Lugre::cRenderGroup2DUsed for building a hierarchy, for clip-rect intersection calc and for ordering
Lugre::cRenderGroup2D_L
Lugre::cRenderManager2DInterface to ogre, usually only one per scenemanager (e.g. one main, and maybe seperate ones for rtt)
Lugre::cRenderManager2D_L
Lugre::cRenderTextureMainly for lua bind
Lugre::cRenderTexture_L
cResyncReceiverClient only, holds an associative map of objects and receives resyncs in c++ for efficiency
cResyncReceiver_L
Lugre::cRobMovable
Lugre::cRobRenderable
Lugre::cRobRenderable2D
Lugre::cRobRenderable2D_L
Lugre::cRobRenderableOverlay
Lugre::cRobRenderableOverlayElementFactory
Lugre::cRobRenderOp
Lugre::cRobSimpleRenderable
Lugre::cScripting
Lugre::cScriptingPlugin
Lugre::cShellHandles lowlevel stuff, like random, timing
Lugre::cSimpleBeam
Lugre::cSmartPointableCSmartPointable is cListenable for death event
Lugre::cSmartPtr< _T >
Lugre::cSortedOverlayContainer
Lugre::cSoundSourceSound source (no 3d, just omi) playing something
Lugre::cSoundSource_L
Lugre::cSoundSystem
Lugre::cSoundSystem_L
Lugre::cSpriteList
Lugre::cSpriteList::cSprite
Lugre::cSpriteList_L
Lugre::cTargetMarker
Lugre::cTexAtlasUtil for generating a texture atlas on the fly
Lugre::cTexAtlas::cFreeSpaceCell
Lugre::cTexAtlas_L
Lugre::cThread_LoadFile
Lugre::cThread_LoadFile_L
Lugre::cThread_LoadFileImpl
Lugre::cThread_NetRequest
Lugre::cThread_NetRequest_L
Lugre::cThread_NetRequestImpl
Lugre::cTimer
Lugre::cTimer::cTimerRegistrationCommonly used by Timeout, Interval and FrameInterval
Lugre::cTimer::cTimerRegistrationCompare
Lugre::cUDP_ReceiveSocketUdp is connection-less, so this works a bit different than the other net stuff
Lugre::cUDP_ReceiveSocket_L
Lugre::cUDP_SendSocketUdp is connection-less, so this works a bit different than the other net stuff
Lugre::cUDP_SendSocket_L
Lugre::cViewportMainly for lua bind
Lugre::cViewport_L
Lugre::cWidget
Lugre::cWidget_L
GhoulPrimitive::Drawer
GhoulPrimitive::EllipsoidEllipsoid
Lugre::FindBasePaths
GhoulPrimitive::Loft
GhoulPrimitive::Loft::BasePointDefault = ZERO
GhoulPrimitive::Loft::PathPoint
Lugre::LuaCallbackFunction
mallinfo
malloc_chunk
malloc_params
malloc_segment
malloc_state
malloc_tree_chunk
Lugre::MeshShapeUsed for polygon exact ray-intersection
nedpool_t
GhoulPrimitive::OgreCone
GhoulPrimitive::OgreEllipsoid
GhoulPrimitive::OgreRenderableDrawer
Lugre::OrientationPositionScaleStores orientation, position and scale to calculate derived position ..
GhoulPrimitive::Primitive
Lugre::SceneNodeVisitor
Lugre::SceneNodeVisitorSubmeshCollector
Lugre::SceneNodeVisitorSubmeshCollector::DerivedSubmesh
Lugre::SortedOverlayContainerElementFactory
threadcache_t
threadcacheblk_t
TiXmlAttribute
TiXmlAttributeSet
TiXmlBase
TiXmlBase::Entity
TiXmlBase::StringToBuffer
TiXmlComment
TiXmlCursor
TiXmlDeclaration
TiXmlDocument
TiXmlElement
TiXmlHandle
TiXmlNode
TiXmlOutStream
TiXmlParsingData
TiXmlString
TiXmlString::Rep
TiXmlText
TiXmlUnknown

Generated on Tue Feb 7 06:00:15 2012 for cpp by  doxygen 1.5.6