lugre_luacallback.h

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00001 /*
00002 http://www.opensource.org/licenses/mit-license.php  (MIT-License)
00003 
00004 Copyright (c) 2007 Lugre-Team
00005 
00006 Permission is hereby granted, free of charge, to any person obtaining a copy
00007 of this software and associated documentation files (the "Software"), to deal
00008 in the Software without restriction, including without limitation the rights
00009 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00010 copies of the Software, and to permit persons to whom the Software is
00011 furnished to do so, subject to the following conditions:
00012 
00013 The above copyright notice and this permission notice shall be included in
00014 all copies or substantial portions of the Software.
00015 
00016 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00017 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00018 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00019 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00020 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00021 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00022 THE SOFTWARE.
00023 */
00024 #ifndef LUGRE_LUACALLBACK_H
00025 #define LUGRE_LUACALLBACK_H
00026 
00027 #include "lugre_scripting.h"
00028 
00029 extern "C" {
00030     #include "lua.h"
00031     #include "lauxlib.h"
00032     #include "lualib.h"
00033 }
00034 
00035 namespace Lugre {
00036     
00037     class LuaCallbackFunction   {   public:
00038         bool assigned;
00039         int fun;
00040         
00041         // NOTE this contains the global lua state (scripting) not the 
00042         // state from the assign parameters because coroutines 
00043         // lua state could be non permanent.
00044         //
00045         // ie. (unverified)
00046         //   coroutine L assignes the lua function
00047         //   call
00048         //   call
00049         //   coroutine L ended
00050         //   call -> booom
00051         lua_State *L;
00052 
00053         void release()  {
00054             if(assigned){
00055                 luaL_unref(L, LUA_REGISTRYINDEX, fun);
00056                 assigned = false;
00057             }
00058         }
00059 
00060         LuaCallbackFunction() : assigned(false), L(cScripting::GetSingletonPtr()->L) {}
00061         ~LuaCallbackFunction() { release(); }
00062         
00063         
00064         // assignes the lua function from then given stack index
00065         void assign(lua_State *L, int index) {
00066             release();
00067             
00068             // pushes the value 
00069             lua_pushvalue(L, index);
00070             fun = luaL_ref(L, LUA_REGISTRYINDEX);
00071             
00072             assigned = true;
00073         }
00074         
00075         // calls the stored lua function
00076         // no args and no return values
00077         inline void SimpleCall(){
00078             if(!assigned)return;
00079             
00080             lua_rawgeti(L, LUA_REGISTRYINDEX, fun);
00081             //~ lua_call(L, 0, 0);
00082             if (PCallWithErrFuncWrapper(L,0,0) != 0) {
00083                 LuaErrorHandler(L, "error running LuaCallbackFunction `%s': %s", "??", lua_tostring(L, -1));
00084             }
00085         }
00086     };
00087 };
00088     
00089 #endif

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