#include <OgreStableHeaders.h>#include <OgreMeshFileFormat.h>#include <OgreMesh.h>#include <OgreSubMesh.h>#include <OgreException.h>#include <OgreLogManager.h>#include <OgreSkeleton.h>#include <OgreHardwareBufferManager.h>#include <OgreMaterial.h>#include <OgreTechnique.h>#include <OgrePass.h>#include <OgreAnimation.h>#include <OgreAnimationTrack.h>#include <OgreKeyFrame.h>#include <OgreRoot.h>#include "lugre_prefix.h"#include "lugre_meshbuffer.h"#include "lugre_meshloader.h"#include <Ogre.h>#include <map>#include <string>#include <iostream>#include <fstream>#include "lugre_meshshape.h"

Go to the source code of this file.
Namespaces | |
| namespace | Lugre |
Defines | |
| #define | MESHLOAD_SKIP |
Functions | |
| void | Lugre::MeshLoader_LoadFile (const char *szFilePath, cBufferedMesh *pDest) |
| #define MESHLOAD_SKIP |
Definition at line 32 of file lugre_meshloader.cpp.
1.5.6