lugre_meshloader.h

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00001 /*
00002 http://www.opensource.org/licenses/mit-license.php  (MIT-License)
00003 
00004 Copyright (c) 2007 Lugre-Team
00005 
00006 Permission is hereby granted, free of charge, to any person obtaining a copy
00007 of this software and associated documentation files (the "Software"), to deal
00008 in the Software without restriction, including without limitation the rights
00009 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00010 copies of the Software, and to permit persons to whom the Software is
00011 furnished to do so, subject to the following conditions:
00012 
00013 The above copyright notice and this permission notice shall be included in
00014 all copies or substantial portions of the Software.
00015 
00016 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00017 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00018 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00019 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00020 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00021 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00022 THE SOFTWARE.
00023 */
00024 
00025 // inspired by Ogre::MeshSerializerImpl
00026 
00027 #ifndef __MeshLoader_H__
00028 #define __MeshLoader_H__
00029 
00030 #include <OgrePrerequisites.h>
00031 #include <OgreString.h>
00032 #include <OgreSerializer.h>
00033 #include <OgreMaterial.h>
00034 #include <OgreMesh.h>
00035 
00036 using namespace Ogre;
00037 
00038 namespace Lugre {
00039 
00043     class cMeshLoader : public Serializer
00044     {
00045     public:
00046         cMeshLoader();
00047         virtual ~cMeshLoader();
00048     
00049 
00057         void importMesh (DataStreamPtr& stream, cBufferedMesh* pDest);
00058 
00059     protected:
00060 
00061         // Internal methods
00062         // the most interesting ones are :
00063             virtual void readGeometry                   (DataStreamPtr& stream, cBufferedMesh* pMesh, VertexData* dest);
00064             virtual void readGeometryVertexDeclaration  (DataStreamPtr& stream, cBufferedMesh* pMesh, VertexData* dest);
00065             virtual void readGeometryVertexElement      (DataStreamPtr& stream, cBufferedMesh* pMesh, VertexData* dest);
00066             virtual void readGeometryVertexBuffer       (DataStreamPtr& stream, cBufferedMesh* pMesh, VertexData* dest);
00067             virtual void readBoundsInfo                 (DataStreamPtr& stream, cBufferedMesh* pMesh);
00068 
00069         // you'll probably need those as well : 
00070             virtual void readSubMeshNameTable           (DataStreamPtr& stream, cBufferedMesh* pMesh);
00071             virtual void readMesh                       (DataStreamPtr& stream, cBufferedMesh* pMesh);
00072             virtual void readSubMesh                    (DataStreamPtr& stream, cBufferedMesh* pMesh);
00073             virtual void readSubMeshOperation           (DataStreamPtr& stream, cBufferedMesh* pMesh, SubMesh* sub);
00074             virtual void readSubMeshTextureAlias        (DataStreamPtr& stream, cBufferedMesh* pMesh, SubMesh* sub); // not quite sure here
00075             
00076         // the data from these isn't really needed, but you'll have to read/calc the length and then "skip" the right number of bytes in the data stream here, so the rest can be parsed correctly
00077             virtual void readTextureLayer               (DataStreamPtr& stream, cBufferedMesh* pMesh, MaterialPtr& pMat);
00078             virtual void readSkeletonLink               (DataStreamPtr& stream, cBufferedMesh* pMesh);
00079             virtual void readMeshBoneAssignment         (DataStreamPtr& stream, cBufferedMesh* pMesh);
00080             virtual void readSubMeshBoneAssignment      (DataStreamPtr& stream, cBufferedMesh* pMesh);
00081             virtual void readMeshLodInfo                (DataStreamPtr& stream, cBufferedMesh* pMesh);
00082             virtual void readMeshLodUsageManual         (DataStreamPtr& stream, cBufferedMesh* pMesh,unsigned short lodNum, MeshLodUsage& usage);
00083             virtual void readMeshLodUsageGenerated      (DataStreamPtr& stream, cBufferedMesh* pMesh,unsigned short lodNum, MeshLodUsage& usage);
00084             virtual void readEdgeList                   (DataStreamPtr& stream, cBufferedMesh* pMesh);
00085             virtual void readEdgeListLodInfo            (DataStreamPtr& stream); 
00086             virtual void readPoses                      (DataStreamPtr& stream, cBufferedMesh* pMesh);
00087             virtual void readPose                       (DataStreamPtr& stream, cBufferedMesh* pMesh);
00088             virtual void readAnimations                 (DataStreamPtr& stream, cBufferedMesh* pMesh);
00089             virtual void readAnimation                  (DataStreamPtr& stream, cBufferedMesh* pMesh);
00090             virtual void readAnimationTrack             (DataStreamPtr& stream, Animation* anim,cBufferedMesh* pMesh);
00091             virtual void readMorphKeyFrame              (DataStreamPtr& stream, VertexAnimationTrack* track);
00092             virtual void readPoseKeyFrame               (DataStreamPtr& stream, VertexAnimationTrack* track);
00093             virtual void readExtremes                   (DataStreamPtr& stream, cBufferedMesh* pMesh);
00094 
00095 
00097         virtual void flipFromLittleEndian(void* pData, size_t vertexCount, size_t vertexSize, const VertexDeclaration::VertexElementList& elems);
00099         virtual void flipToLittleEndian(void* pData, size_t vertexCount, size_t vertexSize, const VertexDeclaration::VertexElementList& elems);
00102         virtual void flipEndian(void* pData, size_t vertexCount, size_t vertexSize, const VertexDeclaration::VertexElementList& elems);
00103     };
00104 }
00105 
00106 #endif

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