#include <vector>#include <Ogre.h>#include <OgreVector3.h>


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Namespaces | |
| namespace | Lugre |
Classes | |
| class | Lugre::MeshShape |
| used for polygon exact ray-intersection More... | |
Functions | |
| void | Lugre::UnloadMeshShape (const char *szMeshName) |
| bool | Lugre::IntersectRayTriangle (const Ogre::Vector3 &ray_origin, const Ogre::Vector3 &ray_dir, const Ogre::Vector3 &a, const Ogre::Vector3 &b, const Ogre::Vector3 &c, float *pfHitDist=0, float *pfABC=0) |
1.5.6