lugre_meshshape.h File Reference

#include <vector>
#include <Ogre.h>
#include <OgreVector3.h>

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Namespaces

namespace  Lugre

Classes

class  Lugre::MeshShape
 used for polygon exact ray-intersection More...

Functions

void Lugre::UnloadMeshShape (const char *szMeshName)
bool Lugre::IntersectRayTriangle (const Ogre::Vector3 &ray_origin, const Ogre::Vector3 &ray_dir, const Ogre::Vector3 &a, const Ogre::Vector3 &b, const Ogre::Vector3 &c, float *pfHitDist=0, float *pfABC=0)


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