#include <list>#include <OgrePrerequisites.h>#include <OgreVector2.h>#include <OgreVector3.h>#include <OgreQuaternion.h>#include "lugre_smartptr.h"#include "lugre_robrenderable.h"#include <OgreRenderQueueListener.h>#include <OgreRectangle.h>#include <vector>#include <Ogre.h>
Go to the source code of this file.
Namespaces | |
| namespace | Lugre |
Classes | |
| class | Lugre::cRenderGroup2D |
| used for building a hierarchy, for clip-rect intersection calc and for ordering More... | |
| class | Lugre::cSpriteList |
| struct | Lugre::cSpriteList::cSprite |
| class | Lugre::cRobRenderable2D |
| class | Lugre::cRenderManager2D |
| interface to ogre, usually only one per scenemanager (e.g. one main, and maybe seperate ones for rtt) More... | |
1.5.6