Difference between revisions of "OldRoadmap2006"
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==== sfz0.1 : first test flight ==== | ==== sfz0.1 : first test flight ==== | ||
− | + | STATUS : unfinished | |
− | + | * Gfx | |
− | + | ** sample-ship-model + skybox | |
− | + | *Combat | |
− | + | ** direct-hit-weapons (lasers) (instant kill at first) | |
− | + | * Networking | |
− | + | ** player join | |
− | + | ** position/velocity resync | |
==== sfz0.2 : pvp-combat ==== | ==== sfz0.2 : pvp-combat ==== | ||
− | + | STATUS : unfinished | |
+ | |||
+ | * Gfx | ||
+ | ** sample-ship-model + skybox | ||
+ | ** particle/ray-effects (for engine,combat,..) | ||
+ | * Combat | ||
+ | ** direct-hit-weapons (lasers) (instant kill at first) | ||
+ | ** armor/shield level | ||
+ | * Networking | ||
+ | ** player join | ||
+ | ** position/velocity resync | ||
+ | * HUD | ||
+ | ** crosshair | ||
+ | ** "radar"=scanner | ||
+ | ** shield/armor-level | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== sfz0.3 : pirates ==== | ==== sfz0.3 : pirates ==== | ||
− | + | STATUS : unfinished | |
* Gfx | * Gfx | ||
− | + | ** sample-ship-model + skybox | |
− | + | ** particle/ray-effects (for engine,combat,..) | |
* Combat | * Combat | ||
− | + | ** direct-hit-weapons (lasers pulse/ray) (instant kill at first) | |
− | + | ** armor/shield level | |
* Networking | * Networking | ||
− | + | ** player join | |
− | + | ** position/velocity resync | |
* HUD | * HUD | ||
− | + | ** crosshair | |
− | + | ** "radar"=scanner | |
− | + | ** shield/armor-level | |
* Autopilot | * Autopilot | ||
− | + | ** approach, follow | |
− | + | ** attack swings (for ai, as in starwolves) | |
* AI-Ships | * AI-Ships | ||
− | + | ** random attacks by pirates |
Revision as of 01:33, 29 January 2006
See also ToDoList These are snapshot-copies of the ToDoList, containing only features that should be implemented for a certain Release/MileStone. WARNING : This list is subject to frequent changes.
sfz0.1 : first test flight
STATUS : unfinished
- Gfx
- sample-ship-model + skybox
- Combat
- direct-hit-weapons (lasers) (instant kill at first)
- Networking
- player join
- position/velocity resync
sfz0.2 : pvp-combat
STATUS : unfinished
- Gfx
- sample-ship-model + skybox
- particle/ray-effects (for engine,combat,..)
- Combat
- direct-hit-weapons (lasers) (instant kill at first)
- armor/shield level
- Networking
- player join
- position/velocity resync
- HUD
- crosshair
- "radar"=scanner
- shield/armor-level
sfz0.3 : pirates
STATUS : unfinished
- Gfx
- sample-ship-model + skybox
- particle/ray-effects (for engine,combat,..)
- Combat
- direct-hit-weapons (lasers pulse/ray) (instant kill at first)
- armor/shield level
- Networking
- player join
- position/velocity resync
- HUD
- crosshair
- "radar"=scanner
- shield/armor-level
- Autopilot
- approach, follow
- attack swings (for ai, as in starwolves)
- AI-Ships
- random attacks by pirates