Difference between revisions of "OldRoadmap2006"
Ghoulsblade (Talk | contribs) (→sfz0.2 : pvp-combat) |
Ghoulsblade (Talk | contribs) (→sfz0.2 : pvp-combat) |
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* Lua Integration | * Lua Integration | ||
** Keyboard Callbacks (STARTED) | ** Keyboard Callbacks (STARTED) | ||
− | ** Messages | + | ** Messages over Network (STARTED) |
** User-Config (Key-Bindings) | ** User-Config (Key-Bindings) | ||
** Lua-Access to GameObjects | ** Lua-Access to GameObjects |
Revision as of 22:56, 31 March 2006
See also ToDoList
WARNING : This list is subject to changes.
Contents
sfz0.1 : first test flight
STATUS : FINISHED
- Gfx
- (DONE) sample-ship-model (from ogre) + skybox
- Combat
- (DONE) direct-hit-weapons (instant kill on mouse click is sufficient for testing...)
- Networking
- (DONE) player join
- (DONE) position/velocity resync
- Sound
- (DONE) play static sounds
- (DONE) wav/ogg support
- (DONE) play dynamic sounds
Ghoulsblade 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course.
Ghoulsblade 00:14, 14 March 2006 (CET): direkt hit weapon is now working, other ships can be killed per mouse-click.
They just disappear though, no visual ray or explosions yet.
However that finishes our first milestone, now the work on sfz0.2 can begin =)
See also Screenshots , it's still ugly though....
sfz0.2 : pvp-combat
STATUS : under heavy development
- Lua Integration
- Keyboard Callbacks (STARTED)
- Messages over Network (STARTED)
- User-Config (Key-Bindings)
- Lua-Access to GameObjects
- Gfx
- particle/ray-effects (for engine,combat,..)
- Combat
- armor/shield level
- HUD
- crosshair
- "radar"=scanner
- shield/armor-level
Ghoulsblade 00:10, 31 March 2006 (CEST): After a little coding pause (learning about Lua, playing guildwars and iwar2, planning how to use lua for various things...) i started integrating Lua, i am really suprised about this scripting-language =)
sfz0.3 : pirates
STATUS : not started
- Autopilot
- approach, follow
- attack swings (for ai, as in starwolves)
- AI-Ships
- random attacks by pirates
sfz0.4 : autopilot, dumb npc
STATUS : not started
- Autopilot
- fly to pos, avoid crashing into planets (for ai)
- AI-Ships
- dumb npc ships (tourists,traders,explorers,satelites)
- Stations
sfz0.5 : docking,trading
STATUS : not started
- Stations
- dockable (autopilot)
- equipment, ships
- trade goods
- Trading
- equipment, ships
- list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)
sfz0.6 : planets
STATUS : not started
- Gfx
- planets
- Planets
- visible in system
- dockable (autopilot) (meaning you can trade as with stations)
sfz0.7 : interstellar travel
STATUS : not started
- Map
- Galaxy-Map
- Interstellar Travel
- LaGrange Points