Difference between revisions of "HowToExportFromBlender"

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just a few notes on exporting,  we should make a proper tutorial someday
 
just a few notes on exporting,  we should make a proper tutorial someday
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:* Get [http://downloads.sourceforge.net/ogre/OgreBlenderExport_v1.4.0.zip?download Blender Exporter v1.4.0] to take meshes from Blender to Ogre XML. Requires the use of the OgreXMLConverter contained in the [http://downloads.sourceforge.net/ogre/OgreCommandLineTools_v1.4.0.msi?download OgreCommandLineTools_v1.4.0.msi] to turn the XML (item.mesh.xml) into a runtime binary mesh (item.mesh).
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*lower left : link mand materials : name the model
 
*lower left : link mand materials : name the model
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*see [[HowToTestModelsIngame]]
 
*see [[HowToTestModelsIngame]]
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* this forum thread in iris2 about exporting ogre models might also be interesting : http://www.iris2.de/forums/viewtopic.php?t=1061

Revision as of 21:57, 19 August 2007

just a few notes on exporting, we should make a proper tutorial someday





  • lower left : link mand materials : name the model
  • press n : transform window,
    • set pos to 0
    • lower right of the transform window should be near 1,1,1 for one ingame tile (press s to scale the model)
  • move the middlepoint to a position on the grid
  • go to edit mode and move the mesh so that it is aligned to a unit-sized grid
  • export :
    • select everything you want to export
    • open python-script-list (right bottom) : export > ogre.mesh
    • "copy texture" should be active
    • ogremeshexporter should be active so we get a .mesh instead of a .xml
    • hit export