Difference between revisions of "Main Page"

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=== [[Image:Tango-utilities-system-monitor.png]] Status ===
 
=== [[Image:Tango-utilities-system-monitor.png]] Status ===
SFZ is currently in development (pre-alpha, planning).<br>
+
SFZ is still early in development (pre-alpha, planning/experimentation).<br>
The code is released under [http://www.gnu.org/licenses/gpl.html GPL], the content will probably be [http://creativecommons.org/licenses/by-sa/3.0/ cc-by-sa].<br>
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The code is released under [http://www.gnu.org/licenses/gpl.html GPL v3 or later], the content is under liberal licenses, see readme for details<br>
We use the [http://ogre3d.org/ Ogre3D] engine and the [http://www.lua.org/ Lua] scripting language,<br>
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We use the [http://ogre3d.org/ Ogre3D] engine, the [http://www.lua.org/ Lua] scripting language and our [http://lugre.sf.net lugre] library.<br>
the core code is written in c++.<br>
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The core code is written in c++.<br>
 
* [[DevBlog]]
 
* [[DevBlog]]
 
* [[Roadmap]]
 
* [[Roadmap]]
 +
* [http://sfz.schattenkind.net/forum/ Forum]
 +
* [http://sfz.schattenkind.net/~hagish/sfz/upload.php upload contributions]
 
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=== [[Image:Tango-accessories-text-editor.png]] Features ===
 
=== [[Image:Tango-accessories-text-editor.png]] Features ===
* (planned) defending a space station
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* space combat
* (planned) enemies arriving in waves
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* launching fighters from capship
* (planned) buying/salvaging equipment and ships between waves
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* exit ship in space-suit
* (planned) ship-editor (intuitive, lego-like)
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* walking around inside spaceships, interior decoration
* (planned) cooperatively operating different parts of capital ships
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* lego-like ship-editor
* (planned) walking around inside spaceships
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* (planned) trading, exploration, missions and campaigns
 
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=== [[Image:Tango-media-floppy.png]] Download ===
 
=== [[Image:Tango-media-floppy.png]] Download ===
* [http://ghoulsblade.schattenkind.net/sfz/sfz_1.0.489.zip win32-binary] (build 489, ca32 mb)
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* [http://ghoulsblade.schattenkind.net/sfz/sfz_1.0.955.zip win32-binary] (v1.0.955, ca 103 mb)
** 17.07.2007, includes an updater.exe
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** includes updater.exe
<!-- * [http://zwischenwelt.org/~hagish/sfz/sfz.win.zip win32-binary] (old) -->
+
** includes sourcecode
* [latest stable source]
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** you probably need [http://www.microsoft.com/downloads/details.aspx?FamilyID=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en MSVC++ 2005 SP1 Redist. (x86)]
* [nightly tar-ball]
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* [http://ghoulsblade.schattenkind.net/sfz/LATEST_SFZ_SOURCE.zip linux source] (same as above)
 +
** see also [[Building_from_source]]
 +
** updated via commandline :
 +
** "svn up && scons configure && scons"
 +
** or "sh update.sh"
 +
* [http://ghoulsblade.schattenkind.net/sfz/depianpkg/sfz_20070820-1_i386.deb debian package] 2007.08.20, ca 87 mb
 +
** for ubuntu gutsy
 +
** others will need adjustment :
 +
** see [http://freegamer.schattenkind.net/index.php?t=msg&goto=1025 forum thread]
 
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=== [[Image:Tango-edit-find.png]] Further infos ===
 
=== [[Image:Tango-edit-find.png]] Further infos ===
* [https://sourceforge.net/projects/sfz sourceforge projekt]
+
* [https://sourceforge.net/projects/sfz sourceforge project]
 +
* irc://irc.freenode.net/sfz
 
* irc://zwischenwelt.org:7777/sfz
 
* irc://zwischenwelt.org:7777/sfz
 
* svn co svn://zwischenwelt.org/sfz/sfz/trunk  
 
* svn co svn://zwischenwelt.org/sfz/sfz/trunk  
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* [http://zwischenwelt.org/trac/sfz/timeline?changeset=on&max=10&daysback=30&format=rss SvnLog-RSS-Feed]
 
* [http://zwischenwelt.org/trac/sfz/timeline?changeset=on&max=10&daysback=30&format=rss SvnLog-RSS-Feed]
 
* [[User Manual]]
 
* [[User Manual]]
* [[installation]]
+
* [[FAQ]]
 
* [[Development]]
 
* [[Development]]
* [http://freegamer.schattenkind.net/index.php?t=thread&frm_id=17 forum]
 
 
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Latest revision as of 15:59, 17 June 2008

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Info

StressFreeZone is an open-source space-game for Linux and Windows,
focused on coop (non-massive)-multiplayer and intuitive gameplay,
that is fun to play in short bursts, e.g. on LAN parties.

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Status

SFZ is still early in development (pre-alpha, planning/experimentation).
The code is released under GPL v3 or later, the content is under liberal licenses, see readme for details
We use the Ogre3D engine, the Lua scripting language and our lugre library.
The core code is written in c++.

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Features

  • space combat
  • launching fighters from capship
  • exit ship in space-suit
  • walking around inside spaceships, interior decoration
  • lego-like ship-editor
  • (planned) trading, exploration, missions and campaigns
Sfz 20070704234311 804.png

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Download