Sfz31.10.2007

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Revision as of 23:03, 1 November 2007 by Ghoulsblade (Talk | contribs)

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  • 3 strengths of laser
  • rocket : dumb, fly straigt (anti-station)
  • missile : guided, automatic or manual(remote control+cam like redeemer in unreal)
  • missile/rocket with split/spread (mirv-warhead, split manually triggered)
    • spread and attack single target from multiple directions : against evasion
    • attack multiple targets, area
  • projectile weapons
  • railgun
  • charging weapons (plasma)
  • afterburner
  • strong melee weapons
  • flamethrower like plasma
  • slow moving plasmaglobs
  • shotgun like projectile weapon
  • e-drain / leech
  • tractor-beam : drag enemy, hold in place
  • EMP-shockwave : paralyze enemies
  • chain-lightning
  • shock/push/explosion on contact : throw enemy away



  • level up weapons & equipments, exponential cost, linear improvement, waves, towerdefense


  • gui : weapon-icons at bottom, display if in range (lock, yellow border), cooldown/charge display, range text
  • adjust equipment during game, e.g. between waves
  • 3 different music tracks (atmosphere), more skyboxes


preconfigured ships (fast for hit&run, heavily armored ranged, high speed ranged, heavily armor melee, tanks, kamikaze, leech.., ) enemy waves consist of one or more enemey types, of a build-value equal to the sum of players (e.g. weapon & equipment level increase)

non-newton physics for simpler autopilot (missiles) instead of travel speed : instant teleport to planet if not hit for a certain time, but for td-like waves not needed, shopping between waves

3 missiles moving/rotating intertwined along path would look cool missile accellerates shortly AFTER being launched, click,wush... particle effects

weapon icons

rn_pd_rocket.png?format=raw&bla=file.png rn_pd_rocket_strong.png?format=raw&bla=file.png rn_pd_rocket_split1.png?format=raw&bla=file.png rn_pd_rocket_split3.png?format=raw&bla=file.png rn_pd_rocket_split_star.png?format=raw&bla=file.png (unguided missiles, last 3 can split into multipe warheads, in different formations)

rn_pd_missile.png?format=raw&bla=file.png rn_pd_missile_strong.png?format=raw&bla=file.png rn_pd_missile_remote.png?format=raw&bla=file.png (guided/homing missiles, the last one is remote controlled)

rn_pd_laser.png?format=raw&bla=file.png rn_pd_projectile.png?format=raw&bla=file.png rn_pd_railgun.png?format=raw&bla=file.png rn_pd_charging.png?format=raw&bla=file.png laser,projectile,railgun,charging

rn_pd_edrain.png?format=raw&bla=file.png rn_pd_tractor.png?format=raw&bla=file.png rn_pd_emp.png?format=raw&bla=file.png rn_pd_plasma_glob.png?format=raw&bla=file.png e-drain,tractor,emp(paralyzing shockwave),plasmaglob

rn_pd_afterburner.png?format=raw&bla=file.png rn_pd_chainlightning.png?format=raw&bla=file.png rn_pd_lightning.png?format=raw&bla=file.png rn_pd_plasma.png?format=raw&bla=file.png afterburner,chainlightning,lightning,plasma(like flamethrower)