ToDoList

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We are planning on implementing the following features (long term) :

  • spaceships construction
  • customizable HUD
  • cooperativ network play
  • asteroid mining, production and trading
  • space combat
  • walking around in spaceships
  • planetary exploration

>=== todo : make a section for conventions ===

materials/textures/etc... username_*.* for example ghoul_glass_3.jpg



>=UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY=




UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY


CLICK HERE


CLICK HERE


ToDo List

WARNING ! this todo list is old and not up to date, better see Roadmap

  • (1) Gfx
    • (1) sample-ship-model + skybox
    • (2) particle/ray-effects (for engine,combat,..)
    • (5) sun
    • (6) planets
    • (7) lens flare
    • (8) nebula
    • (9) asteroids
    • (10) space dust while flying
    • (11) asteroids
  • (1) Combat
    • (1) direct-hit-weapons (lasers pulse/ray) (instant kill at first)
    • (2) armor/shield level
    • (7) slug-throwers (ballistik weapons, plasma-shots)
    • (8) rockets/missiles/torpedos (needs autopilot)
    • (9) different hit-zones, and detailed damage, not just one armor value and one shield value
  • (1) Networking
    • (1) player join
    • (2) position/velocity resync
    • (6) nick-names
    • (7) chat
  • (3) HUD
    • (1) crosshair
    • (2) "radar"=scanner
    • (3) shield/armor-level
    • (7) Configurable (ingame)
    • (8) CEGuiWrapper
    • (9) Scriptable
  • (4) Autopilot
    • (1) approach, follow
    • (2) attack swings (for ai, as in starwolves)
    • (5) fly to pos, avoid crashing into planets (for ai)
    • (6) Scriptable
    • (7) estimated time/fuel
    • (8) set multipla way/route-points on map (stops and non-stops)
    • (8) formation-flight
  • (4) AI-Ships
    • (1) random attacks by pirates
    • (4) dumb npc ships (tourists,traders,explorers,satelites)
    • (5) smart npc ships (escorts,police,military)
  • (5) Stations
    • (1) dockable (autopilot)
    • (2) equipment, ships
    • (4) trade goods
    • (5) missions
  • (6) Trading
  • (1) equipment, ships
  • (2) list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)
    • (7) drag&drop gui elements for equipment/ships with mouseover-info and detail-information-popup on rightclick
  • (7) Map
    • (1) Galaxy-Map
    • (3) System-Map
    • (5) Planet-Map
    • (7) Ship/Station-Map
    • (8) filters for trading, political, pirates, police, mining...
  • (7) Interstellar Travel
    • (1) LaGrange Points
    • (5) Wormholes
  • (8) Planets
    • (1) visible in system
    • (2) dockable (autopilot) (meaning you can trade as with stations)
    • (7) fly around in atmosphere, land anywhere
      • (5) scenery : mountains, water, forests
      • (7) detail scenery : fauna, flora, heightmaps, clouds, rivers, weather
  • (9) Ship-Editor
    • (1) Frame-Editing
      • (7) Symetry/Mirroring-Tools
    • (5) Hull-Editing
    • (3) Interior-Editing

Explanation

This is the list of PLANNED Features, their current state, and info about who is working on them. WARNING : This list is subject to frequent changes. The state is represented as "(priority:state:LIST-of-involved-people)". Each part can be left out, defaulting to "(not-rated:unfinished:noone)".

  • "priority" : 1 is highest (relative to parent)
    • for example : if a child entry has prio 1, and it's father has prio 5, then a toplevel entry with prio 2 is still more important
  • "state" is one, or a list of :
    • todo/(empty) = unfinished, not yet completed, can optionally be left out
    • DONE = finished, completed
    • working = functionally complete, does what it needs to do, but needs some fine tuning
    • provisory = placeholder/dummy-code/ quick and dirty patch
    • buggy = major bugs found
    • (feel free to extend if neccessary)

See Also

RoadMap Team Reviews