Difference between revisions of "OldRoadmap2006"
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(→sfz0.1 : first test flight: sound) |
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==== sfz0.1 : first test flight ==== | ==== sfz0.1 : first test flight ==== | ||
− | STATUS : | + | STATUS : FINISHED |
* Gfx | * Gfx | ||
** (DONE) sample-ship-model (from ogre) + skybox | ** (DONE) sample-ship-model (from ogre) + skybox | ||
*Combat | *Combat | ||
− | ** direct-hit-weapons | + | ** (DONE) direct-hit-weapons (instant kill on mouse click is sufficient for testing...) |
* Networking | * Networking | ||
** (DONE) player join | ** (DONE) player join | ||
Line 19: | Line 19: | ||
[[User:Ghoulsblade|Ghoulsblade]] 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course | [[User:Ghoulsblade|Ghoulsblade]] 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course | ||
+ | [[User:Ghoulsblade|Ghoulsblade]] 00:14, 14 March 2006 (CET): direkt hit weapon is now working, other ships can be killed per mouse-click. | ||
+ | They just disappear though, no visual ray or explosions yet. | ||
+ | However that finishes our first milestone, now the work on sfz0.2 can begin =) | ||
==== sfz0.2 : pvp-combat ==== | ==== sfz0.2 : pvp-combat ==== |
Revision as of 23:14, 13 March 2006
See also ToDoList
WARNING : This list is subject to changes.
Contents
sfz0.1 : first test flight
STATUS : FINISHED
- Gfx
- (DONE) sample-ship-model (from ogre) + skybox
- Combat
- (DONE) direct-hit-weapons (instant kill on mouse click is sufficient for testing...)
- Networking
- (DONE) player join
- (DONE) position/velocity resync
- Sound
- (DONE) play static sounds
- (DONE) wav/ogg support
- (DONE) play dynamic sounds
Ghoulsblade 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course Ghoulsblade 00:14, 14 March 2006 (CET): direkt hit weapon is now working, other ships can be killed per mouse-click. They just disappear though, no visual ray or explosions yet. However that finishes our first milestone, now the work on sfz0.2 can begin =)
sfz0.2 : pvp-combat
STATUS : not started
- Gfx
- particle/ray-effects (for engine,combat,..)
- Combat
- armor/shield level
- HUD
- crosshair
- "radar"=scanner
- shield/armor-level
sfz0.3 : pirates
STATUS : not started
- Autopilot
- approach, follow
- attack swings (for ai, as in starwolves)
- AI-Ships
- random attacks by pirates
sfz0.4 : autopilot, dumb npc
STATUS : not started
- Autopilot
- fly to pos, avoid crashing into planets (for ai)
- AI-Ships
- dumb npc ships (tourists,traders,explorers,satelites)
- Stations
sfz0.5 : docking,trading
STATUS : not started
- Stations
- dockable (autopilot)
- equipment, ships
- trade goods
- Trading
- equipment, ships
- list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)
sfz0.6 : planets
STATUS : not started
- Gfx
- planets
- Planets
- visible in system
- dockable (autopilot) (meaning you can trade as with stations)
sfz0.7 : interstellar travel
STATUS : not started
- Map
- Galaxy-Map
- Interstellar Travel
- LaGrange Points