Difference between revisions of "DevBlog"
From SfzWiki
Ghoulsblade (Talk | contribs) (→SFZ 0.2) |
Ghoulsblade (Talk | contribs) (→SFZ 0.2) |
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− | === SFZ 0. | + | === SFZ 0.3 === |
+ | |||
+ | a radar (lower right of crosshair) and a radial grid (big circles and lines to objects) | ||
+ | <gallery> | ||
+ | Sfz03_50.jpg | ||
+ | Sfz03_51.jpg | ||
+ | Sfz03_52.jpg | ||
+ | </gallery> | ||
we got stars, and speedlines | we got stars, and speedlines | ||
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Image:S03_05.jpg | Image:S03_05.jpg | ||
</gallery> | </gallery> | ||
+ | |||
+ | === SFZ 0.2 === | ||
worked a bit on explosions... | worked a bit on explosions... |
Revision as of 20:05, 5 June 2006
SFZ 0.3
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
we got stars, and speedlines
funny stupid trails and shiptrails
hud stuff, target indicators and such
SFZ 0.2
worked a bit on explosions...
The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen
SFZ 0.1
The first screenshots of V0.1