Difference between revisions of "DevBlog"
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Ghoulsblade (Talk | contribs) (→SFZ 0.3) |
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=== SFZ 0.3 === | === SFZ 0.3 === | ||
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+ | the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work | ||
+ | <gallery> | ||
+ | Image:Sfzgui01.jpg | ||
+ | </gallery> | ||
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects) | a radar (lower right of crosshair) and a radial grid (big circles and lines to objects) |
Revision as of 14:11, 3 July 2006
SFZ 0.3
the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
we got stars, and speedlines
funny stupid trails and shiptrails
hud stuff, target indicators and such
SFZ 0.2
worked a bit on explosions...
The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen
SFZ 0.1
The first screenshots of V0.1