Difference between revisions of "DevBlog"

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(SFZ 0.3)
(SFZ 0.3)
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=== SFZ 0.3 ===
 
=== SFZ 0.3 ===
 +
 +
the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work
 +
<gallery>
 +
Image:Sfzgui01.jpg
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</gallery>
  
 
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
 
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)

Revision as of 14:11, 3 July 2006


SFZ 0.3

the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work

a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)

we got stars, and speedlines

funny stupid trails and shiptrails

hud stuff, target indicators and such

SFZ 0.2

worked a bit on explosions...

The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen

SFZ 0.1

The first screenshots of V0.1