Difference between revisions of "DevBlog"
Ghoulsblade (Talk | contribs) (→SFZ 0.3) |
Ghoulsblade (Talk | contribs) (→=) |
||
Line 1: | Line 1: | ||
− | === SFZ 0.4 | + | === SFZ 0.4 === |
Now there are multiple locations, and you can travel between them by "jumping" when you are far enough from the current locations-center. | Now there are multiple locations, and you can travel between them by "jumping" when you are far enough from the current locations-center. |
Revision as of 18:32, 10 September 2006
SFZ 0.4
Now there are multiple locations, and you can travel between them by "jumping" when you are far enough from the current locations-center. For now jumping is instantaneous and without any visual effekt. But fog stuff and different skyboxes look nice, so here are some screenshots:
SFZ 0.3
the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
we got stars, and speedlines
funny stupid trails and shiptrails
hud stuff, target indicators and such
SFZ 0.2
worked a bit on explosions...
The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen
SFZ 0.1
The first screenshots of V0.1