Difference between revisions of "DevBlog"
(→SFZ 0.4 - xotus) |
(→SFZ 0.4 - xotus) |
||
Line 4: | Line 4: | ||
=== SFZ 0.4 - xotus === | === SFZ 0.4 - xotus === | ||
− | we started a little mod using the 2d ingame graphics from a friends browsergame xotus (http://xotus.de/) | + | we started a little mod using the 2d ingame graphics from a friends browsergame xotus (http://www.xotus.de/) |
<gallery> | <gallery> | ||
Image:SfzXotus12072006_134920623.jpg | Image:SfzXotus12072006_134920623.jpg |
Revision as of 16:51, 12 December 2006
SFZ 0.4 - xotus
we started a little mod using the 2d ingame graphics from a friends browsergame xotus (http://www.xotus.de/)
SFZ 0.4
Now there are multiple locations, and you can travel between them by "jumping" when you are far enough from the current locations-center. For now jumping is instantaneous and without any visual effekt. But fog stuff and different skyboxes look nice, so here are some screenshots:
SFZ 0.3
the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
we got stars, and speedlines
funny stupid trails and shiptrails
hud stuff, target indicators and such
SFZ 0.2
worked a bit on explosions...
The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen
SFZ 0.1
The first screenshots of V0.1