Difference between revisions of "DevBlog"

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(SFZ 0.4 - xotus)
(SFZ 0.4 - xotus)
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=== SFZ 0.4 - xotus ===
 
=== SFZ 0.4 - xotus ===
  
we started a little mod using the 2d ingame graphics from a friends browsergame xotus (http://xotus.de/)
+
we started a little mod using the 2d ingame graphics from a friends browsergame xotus (http://www.xotus.de/)
 
<gallery>
 
<gallery>
 
Image:SfzXotus12072006_134920623.jpg
 
Image:SfzXotus12072006_134920623.jpg

Revision as of 16:51, 12 December 2006


SFZ 0.4 - xotus

we started a little mod using the 2d ingame graphics from a friends browsergame xotus (http://www.xotus.de/)

SFZ 0.4

Now there are multiple locations, and you can travel between them by "jumping" when you are far enough from the current locations-center. For now jumping is instantaneous and without any visual effekt. But fog stuff and different skyboxes look nice, so here are some screenshots:

SFZ 0.3

the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work

a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)

we got stars, and speedlines

funny stupid trails and shiptrails

hud stuff, target indicators and such

SFZ 0.2

worked a bit on explosions...

The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen

SFZ 0.1

The first screenshots of V0.1