Difference between revisions of "HowToExportFromBlender"
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just a few notes on exporting,  we should make a proper tutorial someday  | just a few notes on exporting,  we should make a proper tutorial someday  | ||
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| + | :* Get [http://downloads.sourceforge.net/ogre/OgreBlenderExport_v1.4.0.zip?download Blender Exporter v1.4.0] to take meshes from Blender to Ogre XML. Requires the use of the OgreXMLConverter contained in the [http://downloads.sourceforge.net/ogre/OgreCommandLineTools_v1.4.0.msi?download OgreCommandLineTools_v1.4.0.msi] to turn the XML (item.mesh.xml) into a runtime binary mesh (item.mesh).  | ||
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*lower left : link mand materials : name the model  | *lower left : link mand materials : name the model  | ||
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*see [[HowToTestModelsIngame]]  | *see [[HowToTestModelsIngame]]  | ||
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| + | * this forum thread in iris2 about exporting ogre models might also be interesting : http://www.iris2.de/forums/viewtopic.php?t=1061  | ||
Revision as of 21:57, 19 August 2007
just a few notes on exporting, we should make a proper tutorial someday
- Get Blender Exporter v1.4.0 to take meshes from Blender to Ogre XML. Requires the use of the OgreXMLConverter contained in the OgreCommandLineTools_v1.4.0.msi to turn the XML (item.mesh.xml) into a runtime binary mesh (item.mesh).
 
- lower left : link mand materials : name the model
 - press n : transform window, 
- set pos to 0
 - lower right of the transform window should be near 1,1,1 for one ingame tile (press s to scale the model)
 
 - move the middlepoint to a position on the grid
 - go to edit mode and move the mesh so that it is aligned to a unit-sized grid
 -  export : 
- select everything you want to export
 - open python-script-list (right bottom) : export > ogre.mesh
 - "copy texture" should be active
 - ogremeshexporter should be active so we get a .mesh instead of a .xml
 - hit export
 
 
- this forum thread in iris2 about exporting ogre models might also be interesting : http://www.iris2.de/forums/viewtopic.php?t=1061