Difference between revisions of "ToDoList"
From SfzWiki
Ghoulsblade (Talk | contribs) |
Mezzodaemon (Talk | contribs) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | We are planning on implementing the following features (long term) : | ||
+ | * spaceships construction | ||
+ | * customizable HUD | ||
+ | * cooperativ network play | ||
+ | * asteroid mining, production and trading | ||
+ | * space combat | ||
+ | * walking around in spaceships | ||
+ | * planetary exploration | ||
+ | |||
+ | >=== todo : make a section for conventions === | ||
+ | |||
+ | materials/textures/etc... | ||
+ | username_*.* for example ghoul_glass_3.jpg | ||
+ | |||
+ | ---- | ||
+ | |||
=== ToDo List === | === ToDo List === | ||
+ | |||
+ | WARNING ! this todo list is old and not up to date, better see [[Roadmap]] | ||
+ | |||
* (1) Gfx | * (1) Gfx | ||
− | ** (1 | + | ** (1) sample-ship-model + skybox |
− | ** (2 | + | ** (2) particle/ray-effects (for engine,combat,..) |
** (5) sun | ** (5) sun | ||
** (6) planets | ** (6) planets | ||
Line 10: | Line 29: | ||
** (10) space dust while flying | ** (10) space dust while flying | ||
** (11) asteroids | ** (11) asteroids | ||
− | * (1 | + | * (1) Combat |
** (1) direct-hit-weapons (lasers pulse/ray) (instant kill at first) | ** (1) direct-hit-weapons (lasers pulse/ray) (instant kill at first) | ||
** (2) armor/shield level | ** (2) armor/shield level | ||
Line 21: | Line 40: | ||
** (6) nick-names | ** (6) nick-names | ||
** (7) chat | ** (7) chat | ||
− | * (3 | + | * (3) HUD |
** (1) crosshair | ** (1) crosshair | ||
** (2) "radar"=scanner | ** (2) "radar"=scanner | ||
Line 28: | Line 47: | ||
** (8) CEGuiWrapper | ** (8) CEGuiWrapper | ||
** (9) Scriptable | ** (9) Scriptable | ||
− | * (4 | + | * (4) Autopilot |
** (1) approach, follow | ** (1) approach, follow | ||
** (2) attack swings (for ai, as in starwolves) | ** (2) attack swings (for ai, as in starwolves) | ||
Line 36: | Line 55: | ||
** (8) set multipla way/route-points on map (stops and non-stops) | ** (8) set multipla way/route-points on map (stops and non-stops) | ||
** (8) formation-flight | ** (8) formation-flight | ||
− | * (4 | + | * (4) AI-Ships |
** (1) random attacks by pirates | ** (1) random attacks by pirates | ||
** (4) dumb npc ships (tourists,traders,explorers,satelites) | ** (4) dumb npc ships (tourists,traders,explorers,satelites) | ||
** (5) smart npc ships (escorts,police,military) | ** (5) smart npc ships (escorts,police,military) | ||
− | * (5 | + | * (5) Stations |
** (1) dockable (autopilot) | ** (1) dockable (autopilot) | ||
** (2) equipment, ships | ** (2) equipment, ships | ||
** (4) trade goods | ** (4) trade goods | ||
** (5) missions | ** (5) missions | ||
− | * (6 | + | * (6) Trading |
* (1) equipment, ships | * (1) equipment, ships | ||
* (2) list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount) | * (2) list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount) | ||
** (7) drag&drop gui elements for equipment/ships with mouseover-info and detail-information-popup on rightclick | ** (7) drag&drop gui elements for equipment/ships with mouseover-info and detail-information-popup on rightclick | ||
− | * (7 | + | * (7) Map |
** (1) Galaxy-Map | ** (1) Galaxy-Map | ||
** (3) System-Map | ** (3) System-Map | ||
Line 55: | Line 74: | ||
** (7) Ship/Station-Map | ** (7) Ship/Station-Map | ||
** (8) filters for trading, political, pirates, police, mining... | ** (8) filters for trading, political, pirates, police, mining... | ||
− | * (7 | + | * (7) Interstellar Travel |
** (1) LaGrange Points | ** (1) LaGrange Points | ||
** (5) Wormholes | ** (5) Wormholes | ||
− | * (8 | + | * (8) Planets |
** (1) visible in system | ** (1) visible in system | ||
** (2) dockable (autopilot) (meaning you can trade as with stations) | ** (2) dockable (autopilot) (meaning you can trade as with stations) | ||
Line 64: | Line 83: | ||
*** (5) scenery : mountains, water, forests | *** (5) scenery : mountains, water, forests | ||
*** (7) detail scenery : fauna, flora, heightmaps, clouds, rivers, weather | *** (7) detail scenery : fauna, flora, heightmaps, clouds, rivers, weather | ||
− | * (9 | + | * (9) Ship-Editor |
** (1) Frame-Editing | ** (1) Frame-Editing | ||
*** (7) Symetry/Mirroring-Tools | *** (7) Symetry/Mirroring-Tools | ||
Line 86: | Line 105: | ||
=== See Also === | === See Also === | ||
− | [RoadMap] | + | [[RoadMap]] |
− | [Team] | + | [[Team]] |
− | [Reviews] | + | [[Reviews]] |
Latest revision as of 16:46, 9 January 2011
We are planning on implementing the following features (long term) :
- spaceships construction
- customizable HUD
- cooperativ network play
- asteroid mining, production and trading
- space combat
- walking around in spaceships
- planetary exploration
>=== todo : make a section for conventions ===
materials/textures/etc... username_*.* for example ghoul_glass_3.jpg
ToDo List
WARNING ! this todo list is old and not up to date, better see Roadmap
- (1) Gfx
- (1) sample-ship-model + skybox
- (2) particle/ray-effects (for engine,combat,..)
- (5) sun
- (6) planets
- (7) lens flare
- (8) nebula
- (9) asteroids
- (10) space dust while flying
- (11) asteroids
- (1) Combat
- (1) direct-hit-weapons (lasers pulse/ray) (instant kill at first)
- (2) armor/shield level
- (7) slug-throwers (ballistik weapons, plasma-shots)
- (8) rockets/missiles/torpedos (needs autopilot)
- (9) different hit-zones, and detailed damage, not just one armor value and one shield value
- (1) Networking
- (1) player join
- (2) position/velocity resync
- (6) nick-names
- (7) chat
- (3) HUD
- (1) crosshair
- (2) "radar"=scanner
- (3) shield/armor-level
- (7) Configurable (ingame)
- (8) CEGuiWrapper
- (9) Scriptable
- (4) Autopilot
- (1) approach, follow
- (2) attack swings (for ai, as in starwolves)
- (5) fly to pos, avoid crashing into planets (for ai)
- (6) Scriptable
- (7) estimated time/fuel
- (8) set multipla way/route-points on map (stops and non-stops)
- (8) formation-flight
- (4) AI-Ships
- (1) random attacks by pirates
- (4) dumb npc ships (tourists,traders,explorers,satelites)
- (5) smart npc ships (escorts,police,military)
- (5) Stations
- (1) dockable (autopilot)
- (2) equipment, ships
- (4) trade goods
- (5) missions
- (6) Trading
- (1) equipment, ships
- (2) list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)
- (7) drag&drop gui elements for equipment/ships with mouseover-info and detail-information-popup on rightclick
- (7) Map
- (1) Galaxy-Map
- (3) System-Map
- (5) Planet-Map
- (7) Ship/Station-Map
- (8) filters for trading, political, pirates, police, mining...
- (7) Interstellar Travel
- (1) LaGrange Points
- (5) Wormholes
- (8) Planets
- (1) visible in system
- (2) dockable (autopilot) (meaning you can trade as with stations)
- (7) fly around in atmosphere, land anywhere
- (5) scenery : mountains, water, forests
- (7) detail scenery : fauna, flora, heightmaps, clouds, rivers, weather
- (9) Ship-Editor
- (1) Frame-Editing
- (7) Symetry/Mirroring-Tools
- (5) Hull-Editing
- (3) Interior-Editing
- (1) Frame-Editing
Explanation
This is the list of PLANNED Features, their current state, and info about who is working on them. WARNING : This list is subject to frequent changes. The state is represented as "(priority:state:LIST-of-involved-people)". Each part can be left out, defaulting to "(not-rated:unfinished:noone)".
- "priority" : 1 is highest (relative to parent)
- for example : if a child entry has prio 1, and it's father has prio 5, then a toplevel entry with prio 2 is still more important
- "state" is one, or a list of :
- todo/(empty) = unfinished, not yet completed, can optionally be left out
- DONE = finished, completed
- working = functionally complete, does what it needs to do, but needs some fine tuning
- provisory = placeholder/dummy-code/ quick and dirty patch
- buggy = major bugs found
- (feel free to extend if neccessary)