Difference between revisions of "ToDoList"
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* planetary exploration | * planetary exploration | ||
− | === todo : make a section for conventions === | + | >=== todo : make a section for conventions === |
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username_*.* for example ghoul_glass_3.jpg | username_*.* for example ghoul_glass_3.jpg | ||
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=== ToDo List === | === ToDo List === |
Latest revision as of 16:46, 9 January 2011
We are planning on implementing the following features (long term) :
- spaceships construction
- customizable HUD
- cooperativ network play
- asteroid mining, production and trading
- space combat
- walking around in spaceships
- planetary exploration
>=== todo : make a section for conventions ===
materials/textures/etc... username_*.* for example ghoul_glass_3.jpg
ToDo List
WARNING ! this todo list is old and not up to date, better see Roadmap
- (1) Gfx
- (1) sample-ship-model + skybox
- (2) particle/ray-effects (for engine,combat,..)
- (5) sun
- (6) planets
- (7) lens flare
- (8) nebula
- (9) asteroids
- (10) space dust while flying
- (11) asteroids
- (1) Combat
- (1) direct-hit-weapons (lasers pulse/ray) (instant kill at first)
- (2) armor/shield level
- (7) slug-throwers (ballistik weapons, plasma-shots)
- (8) rockets/missiles/torpedos (needs autopilot)
- (9) different hit-zones, and detailed damage, not just one armor value and one shield value
- (1) Networking
- (1) player join
- (2) position/velocity resync
- (6) nick-names
- (7) chat
- (3) HUD
- (1) crosshair
- (2) "radar"=scanner
- (3) shield/armor-level
- (7) Configurable (ingame)
- (8) CEGuiWrapper
- (9) Scriptable
- (4) Autopilot
- (1) approach, follow
- (2) attack swings (for ai, as in starwolves)
- (5) fly to pos, avoid crashing into planets (for ai)
- (6) Scriptable
- (7) estimated time/fuel
- (8) set multipla way/route-points on map (stops and non-stops)
- (8) formation-flight
- (4) AI-Ships
- (1) random attacks by pirates
- (4) dumb npc ships (tourists,traders,explorers,satelites)
- (5) smart npc ships (escorts,police,military)
- (5) Stations
- (1) dockable (autopilot)
- (2) equipment, ships
- (4) trade goods
- (5) missions
- (6) Trading
- (1) equipment, ships
- (2) list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)
- (7) drag&drop gui elements for equipment/ships with mouseover-info and detail-information-popup on rightclick
- (7) Map
- (1) Galaxy-Map
- (3) System-Map
- (5) Planet-Map
- (7) Ship/Station-Map
- (8) filters for trading, political, pirates, police, mining...
- (7) Interstellar Travel
- (1) LaGrange Points
- (5) Wormholes
- (8) Planets
- (1) visible in system
- (2) dockable (autopilot) (meaning you can trade as with stations)
- (7) fly around in atmosphere, land anywhere
- (5) scenery : mountains, water, forests
- (7) detail scenery : fauna, flora, heightmaps, clouds, rivers, weather
- (9) Ship-Editor
- (1) Frame-Editing
- (7) Symetry/Mirroring-Tools
- (5) Hull-Editing
- (3) Interior-Editing
- (1) Frame-Editing
Explanation
This is the list of PLANNED Features, their current state, and info about who is working on them. WARNING : This list is subject to frequent changes. The state is represented as "(priority:state:LIST-of-involved-people)". Each part can be left out, defaulting to "(not-rated:unfinished:noone)".
- "priority" : 1 is highest (relative to parent)
- for example : if a child entry has prio 1, and it's father has prio 5, then a toplevel entry with prio 2 is still more important
- "state" is one, or a list of :
- todo/(empty) = unfinished, not yet completed, can optionally be left out
- DONE = finished, completed
- working = functionally complete, does what it needs to do, but needs some fine tuning
- provisory = placeholder/dummy-code/ quick and dirty patch
- buggy = major bugs found
- (feel free to extend if neccessary)