Difference between revisions of "Roadmap"
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| − | see also the now obsolete [[OldRoadmap2006]]  | + | see also the now obsolete [[OldRoadmap2006]]<br>  | 
| + | see also [[Notes]]<br>  | ||
| − | + | list of finished points : [[RoadmapDone]]  | |
| − | + | ||
| − | + | == notes ==  | |
| − | + | ||
| − | *   | + | * customizable ship model set : http://opengameart.org/content/shipyard-v04-customizable-spaceships  | 
| − | + | ||
| − | + | == Simple multiplayer ==   | |
| − | + | Target : just fly around together, blowing up asteroids and each other.  | |
| − | + | ||
| − | + | * (generate LOD meshes for ships)  | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | *   | + | |
| − | + | ||
| − | + | ||
* server : detect and handle create-listener error  | * server : detect and handle create-listener error  | ||
* client : detect and handle connect error  | * client : detect and handle connect error  | ||
* server : detect and handle client-disconnect  | * server : detect and handle client-disconnect  | ||
| + | * enter name before join (?)  | ||
| + | * <strike>maybe http://jamendo.com background- and mainmenu-music</strike>  | ||
| + | * <strike>weapon icons</strike>  | ||
| + | * with range and damage indicators  | ||
| + | * <strike>weapon icons with recharge indicators</strike>  | ||
| + | * gui : target lists  | ||
| + | * tactical hud elements indicating weapon range  | ||
| + | * powerups/health packs in asteroids ?  | ||
| + | * design decision : newton physics or not ?  not might be better for combat  | ||
| + | |||
| + | == Coop multiplayer ==  | ||
| + | * enemies arriving in waves (herodefense)  | ||
| + | * buying/salvaging equipment and ships between waves  | ||
| + | |||
| + | == Spaceship interior ==  | ||
| + | |||
| + | * meshes and textures for indoor stuff  | ||
| + | ** <strike>chair</strike>  | ||
| + | ** [http://www.amezz.com/am-images/stairs-handrail-ext.jpg stairs]  | ||
| + | ** [http://ebonrai.com/sfz/ lamps (wall, ceiling, floor)]  | ||
| + | ** elevator (=door + moving platform)  | ||
| + | * <strike>save items inside ship to file (ingame save and/or mapedit save)</strike>  | ||
| + | * shipeditor : toggle between inside/outside  | ||
| + | * interior : align cam to outside cam on switch  | ||
| + | |||
| + | == General ==  | ||
| + | |||
| + | * gui : generic list dialog (for cargo, shop, etc...)   | ||
| + | * missions : delivery (special cargo, jettison fails mission (or not possible?), mission dialog)  | ||
| + | * namen vor dem login  | ||
| + | * savegames : collective property : everything in mothership, not individual players  | ||
| + | * transfer cargo from fighters to mothership on docking  | ||
| + | * collective money ? avoid if possible to avoid grinding, rather rewards for missions, like gather 100 iron to get weapon.  | ||
| + | * return-to/approach mothership button for fighter/space-suit  | ||
| + | * pickup jettison box  | ||
| + | * <strike>missions : navpoint displayed in hud</strike>  | ||
| + | * <strike>missions : objectives displayed in hud</strike>  | ||
| + | * pickup jettison box content  | ||
| + | * <strike>pirates : the whole group should counterattack if one of them is attacked (requires group system)</strike>  | ||
| + | * auto generate doxygen for sfz and lugre  (cronjob or commit hook)  | ||
| + | * toaster name changes to floating ghost toaster if placed above a table  | ||
| + | |||
| + | == GUI widgets ==  | ||
| + | * excel table  (autosort on header click, updatable, cellrenderers, see java,gtk,cegui,qt,win32api, has scrollpane?)  | ||
| + | * treeview (hierachies : trade categories like vegastrike ?)  | ||
| + | * tabpane  | ||
| + | * scrollpane  | ||
| + | * scrollbar  | ||
| + | * cliprect of parent also affects childs  | ||
| + | * table layout html like, starts as hack with proper interface  | ||
| + | |||
| + | == Central info server ==  | ||
| + | |||
| + | * get and display message of the day  | ||
| + | * version check  | ||
| + | * usernames  | ||
| + | * host game : max player limit  | ||
| + | * host game : description text  | ||
| + | |||
| + | == Interstellar travel (jump) ==  | ||
| + | |||
| + | * load system from file   | ||
| + | * list of all systems   | ||
| + | * jump to other system  | ||
| + | * limit to adjacted systems  | ||
| + | * map displaying system positions graphically (debug:display coordinates under mouse)  | ||
| + | |||
| + | == Interplanetary travel (space-folding) ==  | ||
| + | requires large scale systems, e.g. distances between planets in a somewhat realistic scale.  | ||
| + | this will require some form of space-folding-travel mode to remain playable,  | ||
| + | we'll keep that for later, other things are more important first.  | ||
| + | |||
| + | * gui : hud : distance display, on mouse over : name, type  | ||
| + | * larger system, spec travel  | ||
| + | * 2d system layout (orbits, but not moving)  | ||
| + | * gui : system map (render to texture, mousepick, click selects planet, planet has stuff orbiting, hierarchial)  | ||
| + | |||
| + | == Tutorial/Story ==  | ||
| + | maybe a small story as intro/tutorial to game :  | ||
| + | * deliver something to a nearby station/planet (basic controls)   (problem : 1 player ?)  | ||
| + | * targetting practice : shoot some debris/junk(Aquanox) /Astreroids/ old-junk-space-ship(EV)  | ||
| + | * destroy some drones that have run amok (hacker,FOF-malfunction,...)  | ||
| + | * bounty hunt : destroy some pirates , reward : jump-drive  | ||
| + | * sientist sensor tutorial : search for right materials, reward : construction plans (weapons, shields...)  | ||
| + | * asteroid mining tutorial  | ||
| + | * crafting tutorial   | ||
| + | * explore mission ? (nearby systems, some other sientist needs help, delivery..)  | ||
| + | * capture some animals on planet, planet personal weapons tutorial  | ||
| + | |||
| + | |||
| + | == Bugs ==  | ||
| + | |||
| + | * when you are in writing mode you cant zoom in/out only move the camera  | ||
| + | * you can shoot yourself writing your name in select/by name and shooting.  | ||
| + | * keyboard input does not work in fullscreen on some machines...  | ||
| + | * bad situation in editor : click new, rightclick , problem (last block gone)  | ||
| + | * the sun can be clicked from within the spaceship ? (check click detection for cross location stuff)  | ||
| + | * hudmarkers (edges) and name display is totally broken (related to location system)  | ||
| + | * changing ship and going inside should close cargo dialog  | ||
| + | * w-a-s-d accelleration is not very intuitive, should not only add to current velocity, but also try to redirect the movement into the pressed direction  | ||
| + | ** e.g. currently wrong : when going forward it goes right diagonally, not directly  | ||
| + | * sun, additive blending z-sorting bug  | ||
| + | * shipeditor culling is broken if not started with -se commandline option  | ||
| + | * i can resize the window! but when i do it. the chat bar and the interface dont move! i should not be able to resize  | ||
| + | |||
| + | == Install help ==  | ||
| + | |||
| + | These problems should be automatically detected (see also troubleshooting in INSTALL)  | ||
| − | + | * check if scons is available in makefile  | |
| − | * (to   | + | * scons : check ogre version (1.2 leads to LINKER errors, see sfz thread in free gamer forum)  | 
| − | *   | + | * scons : dpkg info for ogre version? 1.4.0 or later  | 
| − | * (  | + | * scons : check lua version, 5.1 leads to errors  | 
| + | * scons : plugins_linux.cfg : "locate libOgreMain | grep .so"  folder + OGRE/ for plugins  | ||
| + | * scons  : detect fmod or openal automatically  | ||
| + | * scons  : openal esd trick/warning if alsa  | ||
| + | * scons  : /etc/ld.so.conf : add a line with "/usr/local/lib" (where ogre is) and run /sbin/ldconfig   | ||
| + | * scons  : check all libs, vorbisfile, with pkg ? etc..  | ||
| + | * check runtime shared object files : libfmodex.so  libOgreMain.so  | ||
Latest revision as of 23:07, 3 February 2011
see also the now obsolete OldRoadmap2006
see also Notes
list of finished points : RoadmapDone
Contents
notes
- customizable ship model set : http://opengameart.org/content/shipyard-v04-customizable-spaceships
 
Simple multiplayer
Target : just fly around together, blowing up asteroids and each other.
- (generate LOD meshes for ships)
 - server : detect and handle create-listener error
 - client : detect and handle connect error
 - server : detect and handle client-disconnect
 - enter name before join (?)
 -  
maybe http://jamendo.com background- and mainmenu-music -  
weapon icons - with range and damage indicators
 -  
weapon icons with recharge indicators - gui : target lists
 - tactical hud elements indicating weapon range
 - powerups/health packs in asteroids ?
 - design decision : newton physics or not ? not might be better for combat
 
Coop multiplayer
- enemies arriving in waves (herodefense)
 - buying/salvaging equipment and ships between waves
 
Spaceship interior
-  meshes and textures for indoor stuff
-  
chair - stairs
 - lamps (wall, ceiling, floor)
 - elevator (=door + moving platform)
 
 -  
 -  
save items inside ship to file (ingame save and/or mapedit save) - shipeditor : toggle between inside/outside
 - interior : align cam to outside cam on switch
 
General
- gui : generic list dialog (for cargo, shop, etc...)
 - missions : delivery (special cargo, jettison fails mission (or not possible?), mission dialog)
 - namen vor dem login
 - savegames : collective property : everything in mothership, not individual players
 - transfer cargo from fighters to mothership on docking
 - collective money ? avoid if possible to avoid grinding, rather rewards for missions, like gather 100 iron to get weapon.
 - return-to/approach mothership button for fighter/space-suit
 - pickup jettison box
 -  
missions : navpoint displayed in hud -  
missions : objectives displayed in hud - pickup jettison box content
 -  
pirates : the whole group should counterattack if one of them is attacked (requires group system) - auto generate doxygen for sfz and lugre (cronjob or commit hook)
 - toaster name changes to floating ghost toaster if placed above a table
 
GUI widgets
- excel table (autosort on header click, updatable, cellrenderers, see java,gtk,cegui,qt,win32api, has scrollpane?)
 - treeview (hierachies : trade categories like vegastrike ?)
 - tabpane
 - scrollpane
 - scrollbar
 - cliprect of parent also affects childs
 - table layout html like, starts as hack with proper interface
 
Central info server
- get and display message of the day
 - version check
 - usernames
 - host game : max player limit
 - host game : description text
 
Interstellar travel (jump)
- load system from file
 - list of all systems
 - jump to other system
 - limit to adjacted systems
 - map displaying system positions graphically (debug:display coordinates under mouse)
 
Interplanetary travel (space-folding)
requires large scale systems, e.g. distances between planets in a somewhat realistic scale. this will require some form of space-folding-travel mode to remain playable, we'll keep that for later, other things are more important first.
- gui : hud : distance display, on mouse over : name, type
 - larger system, spec travel
 - 2d system layout (orbits, but not moving)
 - gui : system map (render to texture, mousepick, click selects planet, planet has stuff orbiting, hierarchial)
 
Tutorial/Story
maybe a small story as intro/tutorial to game :
- deliver something to a nearby station/planet (basic controls) (problem : 1 player ?)
 - targetting practice : shoot some debris/junk(Aquanox) /Astreroids/ old-junk-space-ship(EV)
 - destroy some drones that have run amok (hacker,FOF-malfunction,...)
 - bounty hunt : destroy some pirates , reward : jump-drive
 - sientist sensor tutorial : search for right materials, reward : construction plans (weapons, shields...)
 - asteroid mining tutorial
 - crafting tutorial
 - explore mission ? (nearby systems, some other sientist needs help, delivery..)
 - capture some animals on planet, planet personal weapons tutorial
 
Bugs
- when you are in writing mode you cant zoom in/out only move the camera
 - you can shoot yourself writing your name in select/by name and shooting.
 - keyboard input does not work in fullscreen on some machines...
 - bad situation in editor : click new, rightclick , problem (last block gone)
 - the sun can be clicked from within the spaceship ? (check click detection for cross location stuff)
 - hudmarkers (edges) and name display is totally broken (related to location system)
 - changing ship and going inside should close cargo dialog
 -  w-a-s-d accelleration is not very intuitive, should not only add to current velocity, but also try to redirect the movement into the pressed direction
- e.g. currently wrong : when going forward it goes right diagonally, not directly
 
 - sun, additive blending z-sorting bug
 - shipeditor culling is broken if not started with -se commandline option
 - i can resize the window! but when i do it. the chat bar and the interface dont move! i should not be able to resize
 
Install help
These problems should be automatically detected (see also troubleshooting in INSTALL)
- check if scons is available in makefile
 - scons : check ogre version (1.2 leads to LINKER errors, see sfz thread in free gamer forum)
 - scons : dpkg info for ogre version? 1.4.0 or later
 - scons : check lua version, 5.1 leads to errors
 - scons : plugins_linux.cfg : "locate libOgreMain | grep .so" folder + OGRE/ for plugins
 - scons : detect fmod or openal automatically
 - scons : openal esd trick/warning if alsa
 - scons : /etc/ld.so.conf : add a line with "/usr/local/lib" (where ogre is) and run /sbin/ldconfig
 - scons : check all libs, vorbisfile, with pkg ? etc..
 - check runtime shared object files : libfmodex.so libOgreMain.so