Difference between revisions of "OldRoadmap2006"
From SfzWiki
Ghoulsblade (Talk | contribs) |
Ghoulsblade (Talk | contribs) |
||
Line 1: | Line 1: | ||
− | See also [[ToDoList]] | + | See also [[ToDoList]]<br> |
− | These are snapshot-copies of the ToDoList, containing only features that should be implemented for a certain Release/MileStone. | + | These are snapshot-copies of the ToDoList, containing only features that should be implemented for a certain Release/MileStone.<br> |
WARNING : This list is subject to frequent changes. | WARNING : This list is subject to frequent changes. | ||
Revision as of 01:33, 29 January 2006
See also ToDoList
These are snapshot-copies of the ToDoList, containing only features that should be implemented for a certain Release/MileStone.
WARNING : This list is subject to frequent changes.
sfz0.1 : first test flight
STATUS : unfinished
- Gfx
- sample-ship-model + skybox
- Combat
- direct-hit-weapons (lasers) (instant kill at first)
- Networking
- player join
- position/velocity resync
sfz0.2 : pvp-combat
STATUS : unfinished
- Gfx
- sample-ship-model + skybox
- particle/ray-effects (for engine,combat,..)
- Combat
- direct-hit-weapons (lasers) (instant kill at first)
- armor/shield level
- Networking
- player join
- position/velocity resync
- HUD
- crosshair
- "radar"=scanner
- shield/armor-level
sfz0.3 : pirates
STATUS : unfinished
- Gfx
- sample-ship-model + skybox
- particle/ray-effects (for engine,combat,..)
- Combat
- direct-hit-weapons (lasers pulse/ray) (instant kill at first)
- armor/shield level
- Networking
- player join
- position/velocity resync
- HUD
- crosshair
- "radar"=scanner
- shield/armor-level
- Autopilot
- approach, follow
- attack swings (for ai, as in starwolves)
- AI-Ships
- random attacks by pirates