Difference between revisions of "OldRoadmap2006"

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(sfz0.1 : first test flight)
(sfz0.1 : first test flight)
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** (DONE) play dynamic sounds
 
** (DONE) play dynamic sounds
  
[[User:Ghoulsblade|Ghoulsblade]] 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course
+
 
 +
[[User:Ghoulsblade|Ghoulsblade]] 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course.<br>
 
[[User:Ghoulsblade|Ghoulsblade]] 00:14, 14 March 2006 (CET): direkt hit weapon is now working, other ships can be killed per mouse-click.
 
[[User:Ghoulsblade|Ghoulsblade]] 00:14, 14 March 2006 (CET): direkt hit weapon is now working, other ships can be killed per mouse-click.
 
They just disappear though, no visual ray or explosions yet.
 
They just disappear though, no visual ray or explosions yet.
However that finishes our first milestone, now the work on sfz0.2 can begin =)
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However that finishes our first milestone, now the work on sfz0.2 can begin =)<br>
 +
See also [[Screenshots]] , it's still ugly though....
  
 
==== sfz0.2 : pvp-combat ====
 
==== sfz0.2 : pvp-combat ====

Revision as of 23:16, 13 March 2006

See also ToDoList

WARNING : This list is subject to changes.

sfz0.1 : first test flight

STATUS : FINISHED

  • Gfx
    • (DONE) sample-ship-model (from ogre) + skybox
  • Combat
    • (DONE) direct-hit-weapons (instant kill on mouse click is sufficient for testing...)
  • Networking
    • (DONE) player join
    • (DONE) position/velocity resync
  • Sound
    • (DONE) play static sounds
    • (DONE) wav/ogg support
    • (DONE) play dynamic sounds


Ghoulsblade 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course.
Ghoulsblade 00:14, 14 March 2006 (CET): direkt hit weapon is now working, other ships can be killed per mouse-click. They just disappear though, no visual ray or explosions yet. However that finishes our first milestone, now the work on sfz0.2 can begin =)
See also Screenshots , it's still ugly though....

sfz0.2 : pvp-combat

STATUS : not started

  • Gfx
    • particle/ray-effects (for engine,combat,..)
  • Combat
    • armor/shield level
  • HUD
    • crosshair
    • "radar"=scanner
    • shield/armor-level

sfz0.3 : pirates

STATUS : not started

  • Autopilot
    • approach, follow
    • attack swings (for ai, as in starwolves)
  • AI-Ships
    • random attacks by pirates

sfz0.4 : autopilot, dumb npc

STATUS : not started

  • Autopilot
    • fly to pos, avoid crashing into planets (for ai)
  • AI-Ships
    • dumb npc ships (tourists,traders,explorers,satelites)
  • Stations

sfz0.5 : docking,trading

STATUS : not started

  • Stations
    • dockable (autopilot)
    • equipment, ships
    • trade goods
  • Trading
    • equipment, ships
    • list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)

sfz0.6 : planets

STATUS : not started

  • Gfx
    • planets
  • Planets
    • visible in system
    • dockable (autopilot) (meaning you can trade as with stations)

sfz0.7 : interstellar travel

STATUS : not started

  • Map
    • Galaxy-Map
  • Interstellar Travel
    • LaGrange Points