Difference between revisions of "OldOgreInstallNotes"
From SfzWiki
(ogre 1.2 note) |
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− | [http://www.ogre3d.org/index.php?option=com_remository&Itemid=74&func=fileinfo&filecatid=44&parent=category Ogre 1.2 Source] also works good, but you need to | + | [http://www.ogre3d.org/index.php?option=com_remository&Itemid=74&func=fileinfo&filecatid=44&parent=category Ogre 1.2 Source] also works good with platform SDL, but you need to |
− | make sh bootstrap first and then ./configure && make && make install. Without bootstrap make install caused errors. | + | make sh bootstrap first and then ./configure --with-platform=SDL && make && make install. Without bootstrap make install caused errors. |
The OgreApi changed a bit, so you also need to replace the line with getSceneManager in client.cpp with the following | The OgreApi changed a bit, so you also need to replace the line with getSceneManager in client.cpp with the following | ||
mSceneMgr = mRoot->createSceneManager(ST_GENERIC,"main"); | mSceneMgr = mRoot->createSceneManager(ST_GENERIC,"main"); |
Revision as of 13:30, 15 March 2006
Commandline Parameters
- -n : disable sound (sound engine currently crashes on exit)
- -h 7777 : host (and participate) a game on port 7777
- -d 7777 : start a dedicated server
- -j localhost:7777 : connect to a game running on "localhost" on port 7777
when using none of the -h,-d and -j switches, a local game is started.
Controls
- w : accelerate forward (main thrust)
- s : accelerate backwards (reverse thrust)
- a : accelerate left (strafe)
- d : accelerate right (strafe)
- mouseclick : fire instant-kill weapon (no graphic feedback yet, target simply disappears on hit)
- mouseclick : respawn
- q : debug : reset ship position and rotation to start
- e : debug : set speed to zero
Linux
- you need ogre3d (see below) (Version 1.0.5 (Azathoth))
- so far only svn access to the source, no direct download
- SVN path: svn://zwischenwelt.org/sfz
OGRE
here is what worked for me, (knoppix 4.0.2 debian installation, with 2.6.13 kernel) # get Cg from http://developer.nvidia.com/cg, unpack to root "/" to install cd / tar xfz Cg-1.4.0-3_x86.tar.gz # get zziplib source from http://zziplib.sourceforge.net cd /usr/src tar xfj zziplib-0.12.83.tar.bz2 cd zziplib-0.12.83 ./configure make && make check && make install # get DevIL source from http://openil.sourceforge.net/ cd /usr/src tar xfz DevIL-1.6.7.tar.gz cd DevIL-1.6.7 ./configure make && make install # install sdl with apt-get apt-get install libsdl1.2-dev # get ogre source from http://ogre3d.org cd ogrenew aclocal ./bootstrap ./configure make make install # add a line "/usr/local/lib" to /etc/ld.so.conf /sbin/ldconfig cd Samples/Common/bin/ ./SkyBox
Ogre 1.2 Source also works good with platform SDL, but you need to
make sh bootstrap first and then ./configure --with-platform=SDL && make && make install. Without bootstrap make install caused errors.
The OgreApi changed a bit, so you also need to replace the line with getSceneManager in client.cpp with the following
mSceneMgr = mRoot->createSceneManager(ST_GENERIC,"main");