Difference between revisions of "DevBlog"
Ghoulsblade (Talk | contribs) (→SFZ 0.3) |
Ghoulsblade (Talk | contribs) (→SFZ 0.3) |
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+ | === SFZ 0.4 | ||
+ | |||
+ | Now there are multiple locations, and you can travel between them by "jumping" when you are far enough from the current locations-center. | ||
+ | For now jumping is instantaneous and without any visual effekt. | ||
+ | But fog stuff and different skyboxes look nice, so here are some screenshots: | ||
+ | |||
+ | <gallery> | ||
+ | Image:Sfz09102006_193621422.jpg | ||
+ | Image:Sfz09102006_202127305.jpg | ||
+ | Image:Sfz09102006_202202101.jpg | ||
+ | </gallery> | ||
=== SFZ 0.3 === | === SFZ 0.3 === |
Revision as of 18:30, 10 September 2006
=== SFZ 0.4
Now there are multiple locations, and you can travel between them by "jumping" when you are far enough from the current locations-center. For now jumping is instantaneous and without any visual effekt. But fog stuff and different skyboxes look nice, so here are some screenshots:
SFZ 0.3
the basic drawing primitives (clippable panel with borders, clippable text) for our gui system are starting to work
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
we got stars, and speedlines
funny stupid trails and shiptrails
hud stuff, target indicators and such
SFZ 0.2
worked a bit on explosions...
The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen
SFZ 0.1
The first screenshots of V0.1