HowToExportFromBlender
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Revision as of 20:22, 22 August 2007 by Ghoulsblade (Talk | contribs)
just a few notes on exporting, we should make a proper tutorial someday
- first you need to install the blender ogre exported :
- download Blender Exporter v1.4.0
- unpack and move the everything inside it into (win:)YOUR_BLENDER_DIR/.blender/scripts or (linux:) YOURHOME/.blender/scripts.
- rightclick into a free place of the bottom-panel and select split area
- on the left button of the new panel select "script-window"
- next to it a "scripts" button appears, you can find the exporter under "Export":"OGRE Meshes"
- this just exports to meshes from Blender to Ogre XML
- you need OgreXMLConverter contained in the OgreCommandLineTools_v1.4.0.msi to turn the XML (item.mesh.xml) into a runtime binary mesh (item.mesh).
- lower left : link mand materials : name the model
- press n : transform window,
- set pos to 0
- lower right of the transform window should be near 1,1,1 for one ingame tile (press s to scale the model)
- move the middlepoint to a position on the grid
- go to edit mode and move the mesh so that it is aligned to a unit-sized grid
- export :
- select everything you want to export
- open python-script-list (right bottom) : export > ogre.mesh
- "copy texture" should be active
- ogremeshexporter should be active so we get a .mesh instead of a .xml
- hit export
- this forum thread in iris2 about exporting ogre models might also be interesting : http://www.iris2.de/forums/viewtopic.php?t=1061