OldRoadmap2006

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See also ToDoList These are snapshot-copies of the ToDoList, containing only features that should be implemented for a certain Release/MileStone. WARNING : This list is subject to frequent changes.

sfz0.1 : first test flight

STATUS : unfinished

* Gfx ** sample-ship-model + skybox *Combat ** direct-hit-weapons (lasers) (instant kill at first) * Networking ** player join ** position/velocity resync

sfz0.2 : pvp-combat

STATUS : unfinished

* Gfx ** sample-ship-model + skybox ** particle/ray-effects (for engine,combat,..) * Combat ** direct-hit-weapons (lasers) (instant kill at first) ** armor/shield level * Networking ** player join ** position/velocity resync * HUD ** crosshair ** "radar"=scanner ** shield/armor-level

sfz0.3 : pirates

STATUS : unfinished

  • Gfx

** sample-ship-model + skybox ** particle/ray-effects (for engine,combat,..)

  • Combat

** direct-hit-weapons (lasers pulse/ray) (instant kill at first) ** armor/shield level

  • Networking

** player join ** position/velocity resync

  • HUD

** crosshair ** "radar"=scanner ** shield/armor-level

  • Autopilot

** approach, follow ** attack swings (for ai, as in starwolves)

  • AI-Ships

** random attacks by pirates