OldRoadmap2006
See also ToDoList These are snapshot-copies of the ToDoList, containing only features that should be implemented for a certain Release/MileStone. WARNING : This list is subject to frequent changes.
sfz0.1 : first test flight
STATUS : unfinished
* Gfx ** sample-ship-model + skybox *Combat ** direct-hit-weapons (lasers) (instant kill at first) * Networking ** player join ** position/velocity resync
sfz0.2 : pvp-combat
STATUS : unfinished
* Gfx ** sample-ship-model + skybox ** particle/ray-effects (for engine,combat,..) * Combat ** direct-hit-weapons (lasers) (instant kill at first) ** armor/shield level * Networking ** player join ** position/velocity resync * HUD ** crosshair ** "radar"=scanner ** shield/armor-level
sfz0.3 : pirates
STATUS : unfinished
- Gfx
** sample-ship-model + skybox ** particle/ray-effects (for engine,combat,..)
- Combat
** direct-hit-weapons (lasers pulse/ray) (instant kill at first) ** armor/shield level
- Networking
** player join ** position/velocity resync
- HUD
** crosshair ** "radar"=scanner ** shield/armor-level
- Autopilot
** approach, follow ** attack swings (for ai, as in starwolves)
- AI-Ships
** random attacks by pirates