OldRoadmap2006

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Revision as of 01:33, 29 January 2006 by Ghoulsblade (Talk | contribs)

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See also ToDoList
These are snapshot-copies of the ToDoList, containing only features that should be implemented for a certain Release/MileStone.
WARNING : This list is subject to frequent changes.

sfz0.1 : first test flight

STATUS : unfinished

  • Gfx
    • sample-ship-model + skybox
  • Combat
    • direct-hit-weapons (lasers) (instant kill at first)
  • Networking
    • player join
    • position/velocity resync

sfz0.2 : pvp-combat

STATUS : unfinished

  • Gfx
    • sample-ship-model + skybox
    • particle/ray-effects (for engine,combat,..)
  • Combat
    • direct-hit-weapons (lasers) (instant kill at first)
    • armor/shield level
  • Networking
    • player join
    • position/velocity resync
  • HUD
    • crosshair
    • "radar"=scanner
    • shield/armor-level

sfz0.3 : pirates

STATUS : unfinished

  • Gfx
    • sample-ship-model + skybox
    • particle/ray-effects (for engine,combat,..)
  • Combat
    • direct-hit-weapons (lasers pulse/ray) (instant kill at first)
    • armor/shield level
  • Networking
    • player join
    • position/velocity resync
  • HUD
    • crosshair
    • "radar"=scanner
    • shield/armor-level
  • Autopilot
    • approach, follow
    • attack swings (for ai, as in starwolves)
  • AI-Ships
    • random attacks by pirates