DevBlog
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Revision as of 02:17, 17 April 2006 by Ghoulsblade (Talk | contribs)
SFZ 0.2
hud stuff, target indicators and such
worked a bit on explosions...
The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen
SFZ 0.1
The first screenshots of V0.1