OldRoadmap2006
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Revision as of 01:28, 11 March 2006 by Ghoulsblade (Talk | contribs)
See also ToDoList
WARNING : This list is subject to changes.
Contents
sfz0.1 : first test flight
STATUS : currently under heavy development
- Gfx
- (DONE) sample-ship-model (from ogre) + skybox
- Combat
- direct-hit-weapons (lasers pulse/ray) (instant kill at first)
- Networking
- (DONE) player join
- (DONE) position/velocity resync
Ghoulsblade 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course
sfz0.2 : pvp-combat
STATUS : not started
- Gfx
- particle/ray-effects (for engine,combat,..)
- Combat
- armor/shield level
- HUD
- crosshair
- "radar"=scanner
- shield/armor-level
sfz0.3 : pirates
STATUS : not started
- Autopilot
- approach, follow
- attack swings (for ai, as in starwolves)
- AI-Ships
- random attacks by pirates
sfz0.4 : autopilot, dumb npc
STATUS : not started
- Autopilot
- fly to pos, avoid crashing into planets (for ai)
- AI-Ships
- dumb npc ships (tourists,traders,explorers,satelites)
- Stations
sfz0.5 : docking,trading
STATUS : not started
- Stations
- dockable (autopilot)
- equipment, ships
- trade goods
- Trading
- equipment, ships
- list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)
sfz0.6 : planets
STATUS : not started
- Gfx
- planets
- Planets
- visible in system
- dockable (autopilot) (meaning you can trade as with stations)
sfz0.7 : interstellar travel
STATUS : not started
- Map
- Galaxy-Map
- Interstellar Travel
- LaGrange Points