OldRoadmap2006
From SfzWiki
								Revision as of 01:28, 11 March 2006 by Ghoulsblade  (Talk | contribs)
See also ToDoList
WARNING : This list is subject to changes.
Contents
sfz0.1 : first test flight
STATUS : currently under heavy development
-  Gfx
- (DONE) sample-ship-model (from ogre) + skybox
 
- Combat
- direct-hit-weapons (lasers pulse/ray) (instant kill at first)
 
-  Networking
- (DONE) player join
- (DONE) position/velocity resync
 
Ghoulsblade 02:28, 11 March 2006 (CET): almost done, network runs fine, only weapons are missing now. the graphics are still ugly of course
sfz0.2 : pvp-combat
STATUS : not started
-  Gfx
- particle/ray-effects (for engine,combat,..)
 
-  Combat
- armor/shield level
 
-  HUD
- crosshair
- "radar"=scanner
- shield/armor-level
 
sfz0.3 : pirates
STATUS : not started
-  Autopilot
- approach, follow
- attack swings (for ai, as in starwolves)
 
-  AI-Ships
- random attacks by pirates
 
sfz0.4 : autopilot, dumb npc
STATUS : not started
-  Autopilot
- fly to pos, avoid crashing into planets (for ai)
 
-  AI-Ships
- dumb npc ships (tourists,traders,explorers,satelites)
 
- Stations
sfz0.5 : docking,trading
STATUS : not started
-  Stations
- dockable (autopilot)
- equipment, ships
- trade goods
 
-  Trading
- equipment, ships
- list as in elite, with buy/sell button next to each element for trade goods... (shift,alt,ctrl-click modify amount)
 
sfz0.6 : planets
STATUS : not started
-  Gfx
- planets
 
-  Planets
- visible in system
- dockable (autopilot) (meaning you can trade as with stations)
 
sfz0.7 : interstellar travel
STATUS : not started
-  Map
- Galaxy-Map
 
-  Interstellar Travel
- LaGrange Points
 
