Ideas mission planets
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Revision as of 22:56, 27 June 2007 by Ghoulsblade (Talk | contribs)
just a braindump, nothing fancy =)
practice : basic movement : fly forward, break
practice : basic movement : approach planet/station
practice : combat (non-moving : shoot scrap) : selection, firing
practice : combat (moving : shoot satellite) : shield/hull display
practice : mining : asteroids : gather metal for repairs
practice : movement/race : (fly through rings), shoot targets for time-bonus
missions : destroy out-of-control drones (easy combat)
missions : destroy small pirate fleet
missions : destroy pirate base (stationary defense, torpedos, bombs)
mining : scoop gas giant for better equipment
mining : planetary landing : mining on planet
mining : planetary landing : bio-pods : collecting plants
mining : planetary landing : bio-pods : hunting animals
mining : hunting space creatures in nebulae
mission : passenger (requires luxurious ship, and lead to different locations, passengers : sight-seeing)
mission : parcel (require much cargo space and/or fast engine ? can be combined with trading)
combat : bounty hunting : attack
combat : protect station or convoy, either being attacked or joining a strike force,
combat : protect passenger against bounty hunters / assasins
stealth : steal something from corporation/pirates, plant bomb/transmitter, insert/extract spy/troups , help someone escape
sience/exploration : borrow sensor, go to nebulae/planet/gas-giant/asteoroid field/singularity/sun , scan and report back
sience/exploration : collect animals/plants/minerals
sience/exploration : collect gas from gas-giant, earth from planet, liquid from lake/sea on planet, debris from asteroids...
gathering : aquire minerals and buildingplans to upgrade mothership / base with specific stuff : good between missions
combat : different enemy weapons/shield types expected, be prepared
gathering : like in sundog : help growing colony on planet by getting more equipment and goods over time
gathering : xx is broken by asteoroid hit, short-circuit... need replacement parts (uranium, electronics, ...)
gathering : epedimy/famine/war in system x, transport medicals/food/weapons
story : junkers, rebellion, ancient/alien artifacts, secret bases, build a home : mothership/colony
story : storylines : pirates,bounty-hunters,military,special-ops,assasins,sience(explore,scan,plants,animals),
parcel service,tourism,miners(~rebellion),colonists,archeologists, evil organic aliens ship,
strange trans-dimensional beings like wraith in escape velocity,
evil-ai with mechanical/cyborg ships like berserk in star wolves,
diplomacy (stealth, passengers, parcel/protect, flee, spy)
reavers like in serenity, crawlers in aquanox
alien investation
crystaline high-reproduction things like the probes in uqm
planets :
hot (lava, fire-storms),
cold (ice deserts, caves),
rocky (canions, caves, deserts, oases, taiga like grassland, buffalo like animals)
dschungle (rain-forests, water, inka ruins, elven-like civilisations, indians, rare/dangerous animals/plants)
water (under-water cities, oil-platforms, plankton collection, big animals : whales, sharks, "rochen", squids)
gas (floating cities, strange animals/bird/fish-like and floating plants maybe)
earth like (mixed)
barren rock / asteroid
crystall worlds
bio worlds, living mini-planet (giant turtle, like in samorost) ?
robo-worlds : mega-city, like borg-planet or animatrix, city-lights visible from space
stuff on planet :
acid lakes, colorful fogs, funny clouds
big floating gasbag like animals and plants
spider/antlion like things hidden in ground (desert and dschungle),
tree-cities like in starwars,lord of the rings,flash gordon... (dschungle)
floating platforms of earth and grass (like in computergames;)
canyons, canyon-cities
ruins of cities, metal structures, crashed ships, giant robots...
giant worms in desert (tremors,dune)
ring-worlds, not sphere-shaped (halo)
giant caine-bands around planet, orbital lifts