Ideas mission planets
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Revision as of 23:15, 27 June 2007 by Ghoulsblade (Talk | contribs)
just a little braindump, nothing fancy =)
practice : basic movement : fly forward, break
practice : basic movement : approach planet/station
practice : combat (non-moving : shoot scrap) : selection, firing
practice : combat (moving : shoot satellite) : shield/hull display
practice : mining : asteroids : gather metal for repairs
practice : movement/race : (fly through rings), shoot targets for time-bonus
missions : destroy out-of-control drones (easy combat)
missions : destroy small pirate fleet
missions : destroy pirate base (stationary defense, torpedos, bombs)
mining : scoop gas giant for better equipment
mining : planetary landing : mining on planet
mining : planetary landing : bio-pods : collecting plants
mining : planetary landing : bio-pods : hunting animals
mining : hunting space creatures in nebulae
mission : passenger (requires luxurious ship, and lead to different locations, passengers : sight-seeing)
mission : parcel (require much cargo space and/or fast engine ? can be combined with trading)
combat : bounty hunting : attack
combat : protect station or convoy, either being attacked or joining a strike force,
combat : protect passenger against bounty hunters / assassins
stealth : steal something from corporation/pirates, plant bomb/transmitter, insert/extract spy/troops , help someone escape
science/exploration : borrow sensor, go to nebulae/planet/gas-giant/asteroid field/singularity/sun , scan and report back
science/exploration : collect animals/plants/minerals
science/exploration : collect gas from gas-giant, earth from planet, liquid from lake/sea on planet, debris from asteroids...
gathering : acquire minerals and construction-plans (for weapons,equipment) to upgrade mothership / base with specific stuff : good between missions
combat : different enemy weapons/shield types expected, be prepared
gathering : like in sundog : help growing colony on planet by getting more equipment and goods over time
gathering : xx is broken by asteroid hit, short-circuit... need replacement parts (uranium, electronics, ...)
gathering : epidemic/famine/war in system x, transport medicals/food/weapons
story : junkers, rebellion, ancient/alien artifacts, secret bases, build a home : mothership/colony
story : story-lines : pirates,bounty-hunters,military,special-ops,assassins,science(explore,scan,plants,animals),
parcel service,tourism,miners(~rebellion),colonists,archaeologists, evil organic aliens ship,
strange trans-dimensional beings like wraith in escape velocity,
evil-ai with mechanical/cyborg ships like berserk in star wolves,
diplomacy (stealth, passengers, parcel/protect, flee, spy)
reavers like in serenity, crawlers in aquanox
alien infestation
crystalline high-reproduction things like the probes in uqm
planets :
hot (lava, fire-storms),
cold (ice deserts, caves),
rocky (canyons, caves, deserts, oases, taiga like grassland, buffalo like animals)
jungle (rain-forests, water, Inca ruins, elven-like civilizations, Indians, rare/dangerous animals/plants)
water (under-water cities, oil-platforms, plankton collection, big animals : whales, sharks, ray, squids)
gas (floating cities, strange animals/bird/fish-like and floating plants maybe)
earth like (mixed)
barren rock / asteroid
crystal worlds
bio worlds, living mini-planet (giant turtle, like in samorost) ?
robo-worlds : mega-city, like borg-planet or animatrix, city-lights visible from space
stuff on planet :
acid lakes, colorful fogs, funny clouds
big floating gasbag like animals and plants
spider/ant-lion like things hidden in ground (desert and dschungle),
tree-cities like in starwars,lord of the rings,flash gordon... (jungle)
floating platforms of earth and grass (like in computergames;)
canyons, canyon-cities
ruins of cities, metal structures, crashed ships, giant robots...
giant worms in desert (tremors,dune)
ring-worlds, not sphere-shaped (halo)
giant artificial-ring around planet (kane-band in escape velocity nova), orbital lifts