HowToExportFromBlender

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Revision as of 21:53, 19 August 2007 by Ghoulsblade (Talk | contribs)

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just a few notes on exporting, we should make a proper tutorial someday

  • lower left : link mand materials : name the model
  • press n : transform window,
    • set pos to 0
    • lower right of the transform window should be near 1,1,1 for one ingame tile (press s to scale the model)
  • move the middlepoint to a position on the grid
  • go to edit mode and move the mesh so that it is aligned to a unit-sized grid
  • export :
    • select everything you want to export
    • open python-script-list (right bottom) : export > ogre.mesh
    • "copy texture" should be active
    • ogremeshexporter should be active so we get a .mesh instead of a .xml
    • hit export