ToneGenerator
From SfzWiki
openal : tone generator : void cSoundSourceStream::StreamBuffer(ALuint buffer){ int size = STREAM_BUFFER_SIZE; //int copied = mpStream->FillBuffer(b, size); int copied = size; int iTestTone = 16; // lower number = higher tone for (int i=0;i<size/4;++i) { float mysin = sin(float(i)/float(iTestTone)); signed short s = (signed short)( mysin * 0x1fff ); ((signed short*)b)[i*2+0] = s; ((signed short*)b)[i*2+1] = s; } //for(int i=0;i<128;++i)printf("%i ",b[i]);printf("\n"); printf("copied=%i iTestTone=%d,freq=%i GetFrameSize=%d GetBitrate=%d GetChannels=%d\n",copied,iTestTone,(int)mpStream->GetFrequency(),(int)mpStream->GetFrameSize(),(int)mpStream->GetBitrate(),(int)mpStream->GetChannels()); alBufferData(buffer, miBufferFormat, b, copied, mpStream->GetFrequency()); CheckOpenAl(); } output : copied=65536 iTestTone=12,freq=44100 GetFrameSize=4 GetBitrate=16 GetChannels=2