Difference between revisions of "DevBlog"

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(SFZ 0.2)
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=== SFZ 0.2 ===
 
=== SFZ 0.2 ===
 +
 +
hud stuff, target indicators and such
 +
<gallery>
 +
Image:S03_01.jpg
 +
Image:S03_02.jpg
 +
Image:S03_03.jpg
 +
Image:S03_04.jpg
 +
Image:S03_05.jpg
 +
</gallery>
 +
 +
worked a bit on explosions...
 +
<gallery>
 +
Image:S02_21.jpg
 +
Image:S02_22.jpg
 +
Image:S02_23.jpg
 +
Image:S02_24.jpg
 +
Image:S02_25.jpg
 +
</gallery>
 +
 
The first screenshots of V0.2,
 
The first screenshots of V0.2,
 
asteroids (can be destroyed / big ones split)
 
asteroids (can be destroyed / big ones split)
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Image:screens02_09.png
 
Image:screens02_09.png
 
Image:screens02_10.png
 
Image:screens02_10.png
</gallery>
 
worked a bit on explosions...
 
<gallery>
 
Image:S02_21.jpg
 
Image:S02_22.jpg
 
Image:S02_23.jpg
 
Image:S02_24.jpg
 
Image:S02_25.jpg
 
 
</gallery>
 
</gallery>
  

Revision as of 02:17, 17 April 2006

SFZ 0.2

hud stuff, target indicators and such

worked a bit on explosions...

The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen

SFZ 0.1

The first screenshots of V0.1