Difference between revisions of "DevBlog"

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(SFZ 0.2)
(SFZ 0.3)
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a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
 
a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)
 
<gallery>
 
<gallery>
Sfz03_50.jpg
+
Image:Sfz03_50.jpg
Sfz03_51.jpg
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Image:Sfz03_51.jpg
Sfz03_52.jpg
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Image:Sfz03_52.jpg
 
</gallery>
 
</gallery>
  

Revision as of 20:05, 5 June 2006


SFZ 0.3

a radar (lower right of crosshair) and a radial grid (big circles and lines to objects)

we got stars, and speedlines

funny stupid trails and shiptrails

hud stuff, target indicators and such

SFZ 0.2

worked a bit on explosions...

The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen

SFZ 0.1

The first screenshots of V0.1