DevBlog

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SFZ 0.2

hud stuff, target indicators and such

worked a bit on explosions...

The first screenshots of V0.2, asteroids (can be destroyed / big ones split) "beam" primitive for something-like-billboard-line like bullets non-animated sample explosion damage instead of instant kill totally dumb ai-ships (just constantly firing and flying towards player) no fancy graphics yet, but at least there is more on screen

SFZ 0.1

The first screenshots of V0.1