Development
From SfzWiki
Revision as of 18:18, 6 June 2007 by Ghoulsblade (Talk | contribs)
Introduction
- Game-logic is entirely scripted in Lua, so Iris2 is highly flexible and the need to recompile is rare
- The Ogre3D engine provides a solid foundation for hardware acceleration and graphical effects
- An abstract interface to sound allows the use of FMod or OpenAL and supports MP3 and OGG
- To ensure the longterm health of the project, we keep the code as modular and capsuled as possible
- (TODO:) An Auto-Updater simplifies updating and can handle conflicts with local changes reasonably (svn based)
mailinglist
- sfz-development@lists.sourceforge.net subscription archives(discussions)
- sfz-commit@lists.sourceforge.net subscription archives (commit notifications, high volume)
Developer Documentation
- Building From Source
- building from source
- SourceCode Overview
- c++ api docs (doxygen)
- trac for viewing svn logs
- Links (content creation, programming, technical articles, interesting stuff ....)