Building from source
see also the textfile INSTALL in the main dir
For building the Updater from source see UpdaterBuildingFromSource
problems with fmod ? you can try using openal instead, see BuildingWithOpenAL
Contents
Dependencies (linux and win)
Windows & Linux
- OGRE 1.4.* (eihort) http://www.ogre3d.org
- lua 5.0 http://www.lua.org ( http://sourceforge.net/project/showfiles.php?group_id=32250&package_id=115607 contains lua-5.0.2 working binaries/libraries for windows)
- SDL-1.2.11 http://www.libsdl.org/download-1.2.php
- FModEx (4.*) http://www.fmod.org/index.php/download#FMODExProgrammersAPI (you need the Ex package)
- ODE physics engine http://ode.org/download.html ( ode-win32-0.8.zip or ode-src-0.8.zip )
- boost http://sourceforge.net/project/showfiles.php?group_id=7586
- zlib (static)
- get the static zlib from this package:
- Visual C++.Net 2005 (8.0) SP1 Precompiled Dependencies 1.4.x
Linux only
- zzip http://debin.net/zzip/ (probably needed on linux, apt-get install libzzip-dev)
- OIS http://sourceforge.net/projects/wgois
- freeimage http://freeimage.sourceforge.net/download.html (should be installed before compiling ogre)
- OpenAL (optional)
- libogg libvorbis http://xiph.org/downloads/ (libvorbisfile ?)
- OpenAL and freealut http://openal.org/downloads.html (you can use fmod or openal, one of them is enough)
you need either fmod or openal, fmod is used by default, to change this to openal see
http://sfz.schattenkind.net/wiki/index.php/BuildingWithOpenAL
linux dependencies as packages (debian/ubuntu)
- the names of some packages that have to be installed to compile sfz,
- install use "apt-get install packagename"
- (this list is probably incomplete, but it might help)
- liblua50 liblualib50 lua50 liblua50-dev liblualib50-dev
- libalut-dev
- libopenal-dev
- libvorbisfile3
- libvorbis-dev
- libboost-dev
- libboost-thread-dev
maybe those for ode ? but i think i compiled from source
- libode0-dev
- libode0c2
Linux with scons
Requirements:
- scons http://www.scons.org/
Scons replaces the old autotools build system, just run "scons" and it will automatically search for dependencies, then build SFZ if all the requirements are met.
If you have never used scons before, or if you get compile/linker errors after updating :
- "scons --clean" (or -c) - Equivalent to "make clean"
- "scons configure" - Forces scons to run the configure stage again (i.e ./configure)
- see "scons -H" for more scons specific information
NOTE: If you've installed the libraries SFZ requires into /usr/local/lib/, make sure you add /usr/local/lib to /etc/ld.so.conf otherwise the game will complain about missing libraries.
See also http://www.ogre3d.org/phpBB2/viewtopic.php?t=32549 compile-guide for ogre 1.4.1
installing fmod in linux
download FMOD Ex 4.x Programmers API for linux from http://www.fmod.org/
http://www.fmod.org/index.php/download#FMODExProgrammersAPI
tar xfz fmodapi40622linux.tar.gz cd fmodapi40622linux su make install /sbin/ldconfig
if you encounter problems during compile you might have to also do the follwing
cd /opt/ mkdir fmod cd fmod cp -r PLACE_WHERE_UNPACKED/fmodapi40622linux/* . /sbin/ldconfig
(the old fmod3.* also needed this, but seems to be irrelevant now : cd /usr/local/lib ; ln -s /opt/fmod/api/libfmod-3.75.so )
WIN32 with Visual C++ 8.0 Express
- install the required dependencies into C:\sfzlibs or something like that
- Microsoft® Platform SDK (psdk below) http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en
- install "Visual C++ 2005 Express" (8.0) http://msdn.microsoft.com/vstudio/express/visualc/ (available for free)
- install "Visual C++ 2005 Express SP1" (Service Pack 1) http://msdn.microsoft.com/vstudio/express/downloads/ (see Download Additional Components) (approx 50 mb)
- configure library and include paths yourself:
- menu : extras : options
- projects : VC++ directories
- at the top-right corner choose "libraries" and "includes" from the dropdown and include these paths
- "libraries"
libraries: C:\sfzlibs\ogre\lib C:\sfzlibs\psdk\Lib C:\sfzlibs\lua50\lib C:\sfzlibs\SDL-1.2.11\lib C:\sfzlibs\fmodx\lib C:\sfzlibs\zlib\lib (taken as static lib from Precompiled Dependencies) C:\sfzlibs\ode-0.8\lib\releasedll includes: C:\sfzlibs\ogre\include C:\sfzlibs\ogre\include\OIS C:\sfzlibs\lua50\source\include C:\sfzlibs\SDL-1.2.11\include C:\sfzlibs\fmodx\include C:\sfzlibs\zlib\include\ (taken as static lib from Precompiled Dependencies) C:\sfzlibs\ode-0.8\include OpenAL (optional) ----------------- libraries: C:\sfzlibs\openalsdk\lib C:\sfzlibs\freealut\lib C:\sfzlibs\libogg\win32\Dynamic_Release C:\sfzlibs\libvorbis\win32\Vorbis_Dynamic_Release C:\sfzlibs\libvorbis\win32\VorbisFile_Dynamic_Release includes: C:\sfzlibs\openalsdk\include C:\sfzlibs\freealut\include C:\sfzlibs\libogg\include C:\sfzlibs\libvorbis\include
- compile - release build
- copy the following dlls into the "\" (root) directory:
cg.dll (for shaders, see nvidia hp) fmodex.dll (soundsystem) OgreMain.dll OIS.dll Plugin_CgProgramManager.dll (ogre plugin) Plugin_OctreeSceneManager.dll (ogre plugin) Plugin_ParticleFX.dll (ogre plugin) RenderSystem_Direct3D9.dll (ogre plugin) RenderSystem_GL.dll (ogre plugin) SDL.dll OpenAL (optional) ----------------- alut.dll (openal) ogg.dll (ogg vorbis) vorbis.dll (ogg vorbis) vorbisenc.dll (ogg vorbis) vorbisfile.dll (ogg vorbis)