Development

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Revision as of 18:18, 6 June 2007 by Ghoulsblade (Talk | contribs)

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Introduction

  • Game-logic is entirely scripted in Lua, so Iris2 is highly flexible and the need to recompile is rare
  • The Ogre3D engine provides a solid foundation for hardware acceleration and graphical effects
  • An abstract interface to sound allows the use of FMod or OpenAL and supports MP3 and OGG
  • To ensure the longterm health of the project, we keep the code as modular and capsuled as possible
  • (TODO:) An Auto-Updater simplifies updating and can handle conflicts with local changes reasonably (svn based)



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Developer Documentation