Development
From SfzWiki
Revision as of 18:27, 6 June 2007 by Ghoulsblade (Talk | contribs)
Introduction
- Game-logic is entirely scripted in Lua, so SFZ is highly flexible and the need to recompile is rare
- The Ogre3D engine provides a solid foundation for hardware acceleration and graphical effects
- An abstract interface to sound allows the use of FMod or OpenAL and supports MP3 and OGG
- To ensure the longterm health of the project, we keep the code as modular and capsuled as possible
- (TODO:) An Auto-Updater simplifies updating and can handle conflicts with local changes reasonably (svn based)
Organisation
contribution
SFZ is an opensource project and you are welcome to contribute if you like
to get involved, check for contact infos on the Main Page or the mailinglists on our sourceforge projekt page
mailinglist
- sfz-development@lists.sourceforge.net subscription (discussions)
- (sfz-commit@lists.sourceforge.net) subscription (commit notifications, high volume)
Developer Documentation
- building from source
- SourceCode Overview
- c++ api docs (doxygen)
- trac for viewing svn logs
- Links (content creation, programming, technical articles, interesting stuff ....)