Difference between revisions of "Building from source"

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(replaced the autotools build instructions with scons build instructions)
(Linux with scons)
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Scons replaces the old autotools build system, just run "scons" and it will automatically search for dependencies, then build SFZ if all the requirements are met.
 
Scons replaces the old autotools build system, just run "scons" and it will automatically search for dependencies, then build SFZ if all the requirements are met.
  
If you have never used scons before:
+
If you have never used scons before, or if you get compile/linker errors after updating :
 
* "scons --clean" (or -c) - Equivalent to "make clean"
 
* "scons --clean" (or -c) - Equivalent to "make clean"
 
* "scons configure"      - Forces scons to run the configure stage again (i.e ./configure)
 
* "scons configure"      - Forces scons to run the configure stage again (i.e ./configure)

Revision as of 00:43, 25 August 2007

see also the textfile INSTALL in the main dir

For building the Updater from source see UpdaterBuildingFromSource

problems with fmod ? you can try using openal instead, see BuildingWithOpenAL

Dependencies (linux and win)

Windows & Linux

get the static zlib from this package:
Visual C++.Net 2005 (8.0) SP1 Precompiled Dependencies 1.4.x

Linux only

Linux with scons

Requirements:

Scons replaces the old autotools build system, just run "scons" and it will automatically search for dependencies, then build SFZ if all the requirements are met.

If you have never used scons before, or if you get compile/linker errors after updating :

  • "scons --clean" (or -c) - Equivalent to "make clean"
  • "scons configure" - Forces scons to run the configure stage again (i.e ./configure)
  • see "scons -H" for more scons specific information

See also http://www.ogre3d.org/phpBB2/viewtopic.php?t=32549 compile-guide for ogre 1.4.1

WIN32 with Visual C++ 8.0 Express

  • configure library and include paths yourself:
    • menu : extras : options
    • projects : VC++ directories
    • at the top-right corner choose "libraries" and "includes" from the dropdown and include these paths
      • "libraries"
	libraries:
	C:\sfzlibs\ogre\lib
	C:\sfzlibs\psdk\Lib
	C:\sfzlibs\lua50\lib
	C:\sfzlibs\SDL-1.2.11\lib
	C:\sfzlibs\fmodx\lib
	C:\sfzlibs\zlib\lib (taken as static lib from Precompiled Dependencies)
	C:\sfzlibs\ode-0.8\lib\releasedll

	includes:
	C:\sfzlibs\ogre\include
	C:\sfzlibs\ogre\include\OIS
	C:\sfzlibs\lua50\source\include
	C:\sfzlibs\SDL-1.2.11\include
	C:\sfzlibs\fmodx\include
	C:\sfzlibs\zlib\include\ (taken as static lib from Precompiled Dependencies)
	C:\sfzlibs\ode-0.8\include

        OpenAL (optional)
        -----------------
        libraries:
	C:\sfzlibs\openalsdk\lib
        C:\sfzlibs\freealut\lib
	C:\sfzlibs\libogg\win32\Dynamic_Release
	C:\sfzlibs\libvorbis\win32\Vorbis_Dynamic_Release
	C:\sfzlibs\libvorbis\win32\VorbisFile_Dynamic_Release

        includes:
	C:\sfzlibs\openalsdk\include
        C:\sfzlibs\freealut\include
	C:\sfzlibs\libogg\include
	C:\sfzlibs\libvorbis\include


  • compile - release build


  • copy the following dlls into the "\" (root) directory:
	cg.dll  (for shaders, see nvidia hp)
	fmodex.dll (soundsystem)
	OgreMain.dll
	OIS.dll
	Plugin_CgProgramManager.dll (ogre plugin)
	Plugin_OctreeSceneManager.dll (ogre plugin)
	Plugin_ParticleFX.dll (ogre plugin)
	RenderSystem_Direct3D9.dll (ogre plugin)
	RenderSystem_GL.dll (ogre plugin)
	SDL.dll

        OpenAL (optional)
        -----------------
	alut.dll  (openal)
	ogg.dll   (ogg vorbis)
	vorbis.dll (ogg vorbis)
	vorbisenc.dll (ogg vorbis)
	vorbisfile.dll (ogg vorbis)