Difference between revisions of "Development"

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(Developer Documentation)
(Organisation)
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* [[Notes]]
 
* [[Notes]]
 
* [https://sourceforge.net/projects/sfz sourceforge projekt page]
 
* [https://sourceforge.net/projects/sfz sourceforge projekt page]
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 +
== art ==
 +
if you want to contribute models/textures/sounds/.. please make a thread in the forum,
 +
and and either make a general statement like
 +
"everything i post in this forum can be used under XXX unless otherwise noted", or
 +
write for everything explicitly what license it can be used under.
 +
 +
* we use a svn repository seperate from trunk for raw and working files of artwork :
 +
** svn co svn://zwischenwelt.org/sfz/sfzdata 
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** the filenames in there should be prefixed with  nameshortcut_licenseshortcut_file.ext
 +
** e.g. kb_gpl3_biotube.blend 
 +
** credits.txt lists the meanings of the shortcuts, e.g. kb = kaelisebonrai
  
 
== Developer Documentation ==
 
== Developer Documentation ==

Revision as of 14:14, 18 August 2007

Introduction

  • Game-logic is entirely scripted in Lua, so SFZ is highly flexible and the need to recompile is rare
  • The Ogre3D engine provides a solid foundation for hardware acceleration and graphical effects
  • An abstract interface to sound allows the use of FMod or OpenAL and supports MP3 and OGG
  • To ensure the longterm health of the project, we keep the code as modular and capsuled as possible
  • An Auto-Updater simplifies updating and can handle conflicts with local changes reasonably (svn based)

contribution

SFZ is an opensource project and you are welcome to contribute if you want

to get involved please

Organisation

art

if you want to contribute models/textures/sounds/.. please make a thread in the forum, 

and and either make a general statement like "everything i post in this forum can be used under XXX unless otherwise noted", or write for everything explicitly what license it can be used under.

  • we use a svn repository seperate from trunk for raw and working files of artwork :
    • svn co svn://zwischenwelt.org/sfz/sfzdata
    • the filenames in there should be prefixed with nameshortcut_licenseshortcut_file.ext
    • e.g. kb_gpl3_biotube.blend
    • credits.txt lists the meanings of the shortcuts, e.g. kb = kaelisebonrai

Developer Documentation

Xotus

  • http://www.xotus.de/
  • xotus is a german space-browsergame a friend of us is programming.
  • we use some of the graphics from there for planet billboards (with permission)
  • we're planning to create a xotus mod in sfz with similar gameplay and maps