Development
From SfzWiki
Revision as of 18:14, 14 July 2007 by Ghoulsblade (Talk | contribs)
Contents
Introduction
- Game-logic is entirely scripted in Lua, so SFZ is highly flexible and the need to recompile is rare
- The Ogre3D engine provides a solid foundation for hardware acceleration and graphical effects
- An abstract interface to sound allows the use of FMod or OpenAL and supports MP3 and OGG
- To ensure the longterm health of the project, we keep the code as modular and capsuled as possible
- (TODO:) An Auto-Updater simplifies updating and can handle conflicts with local changes reasonably (svn based)
Organisation
contribution
SFZ is an opensource project and you are welcome to contribute if you want
to get involved please
- join our development-mailinglist (see below)
- and/or visit our irc channel : irc://zwischenwelt.org:7777/sfz
- and/or contact someone from Team directly
- and/or post in our forum
mailinglist
- sfz-development@lists.sourceforge.net subscription (main list, discussions)
- (sfz-commit@lists.sourceforge.net) subscription (commit notifications, high volume)
Developer Documentation
- Category:DevDoc
- building from source
- SourceCode Overview
- c++ api docs (doxygen)
- trac for viewing svn logs
- Links (content creation, programming, technical articles, interesting stuff ....)
- HowToAddShips
Xotus
- http://www.xotus.de/
- xotus is a german space-browsergame a friend of us is programming.
- we use some of the graphics from there for planet billboards (with permission)
- we're planning to create a xotus mod in sfz with similar gameplay and maps