Development
From SfzWiki
Revision as of 00:06, 7 August 2007 by Ghoulsblade (Talk | contribs)
Introduction
- Game-logic is entirely scripted in Lua, so SFZ is highly flexible and the need to recompile is rare
- The Ogre3D engine provides a solid foundation for hardware acceleration and graphical effects
- An abstract interface to sound allows the use of FMod or OpenAL and supports MP3 and OGG
- To ensure the longterm health of the project, we keep the code as modular and capsuled as possible
- An Auto-Updater simplifies updating and can handle conflicts with local changes reasonably (svn based)
contribution
SFZ is an opensource project and you are welcome to contribute if you want
to get involved please
- post in our forum
- and/or visit our irc channel : irc://zwischenwelt.org:7777/sfz
- and/or contact someone from Team directly
- and/or join our development-mailinglist
- sfz-development@lists.sourceforge.net subscription (main list, discussions, questions, not used much at the moment)
- (sfz-commit@lists.sourceforge.net) subscription (commit notifications, high volume)
Organisation
Developer Documentation
- Category:DevDoc
- building from source
- SourceCode Overview
- c++ api docs (doxygen)
- trac for viewing svn logs
- Links (content creation, programming, technical articles, interesting stuff ....)
- HowToAddShips
Xotus
- http://www.xotus.de/
- xotus is a german space-browsergame a friend of us is programming.
- we use some of the graphics from there for planet billboards (with permission)
- we're planning to create a xotus mod in sfz with similar gameplay and maps