Difference between revisions of "Development"

From SfzWiki
Jump to: navigation, search
(Organisation)
(Developer Documentation)
Line 33: Line 33:
 
* [[building from source]]
 
* [[building from source]]
 
* [[SourceCode Overview]]
 
* [[SourceCode Overview]]
 +
* [[LuaBindingGuide]]
 
* [http://sfz.schattenkind.net/api/ c++ api docs] (doxygen)
 
* [http://sfz.schattenkind.net/api/ c++ api docs] (doxygen)
 
* [http://zwischenwelt.org/trac/iris trac for viewing svn logs]
 
* [http://zwischenwelt.org/trac/iris trac for viewing svn logs]

Revision as of 12:51, 9 August 2007

Introduction

  • Game-logic is entirely scripted in Lua, so SFZ is highly flexible and the need to recompile is rare
  • The Ogre3D engine provides a solid foundation for hardware acceleration and graphical effects
  • An abstract interface to sound allows the use of FMod or OpenAL and supports MP3 and OGG
  • To ensure the longterm health of the project, we keep the code as modular and capsuled as possible
  • An Auto-Updater simplifies updating and can handle conflicts with local changes reasonably (svn based)

contribution

SFZ is an opensource project and you are welcome to contribute if you want

to get involved please

Organisation

Developer Documentation

Xotus

  • http://www.xotus.de/
  • xotus is a german space-browsergame a friend of us is programming.
  • we use some of the graphics from there for planet billboards (with permission)
  • we're planning to create a xotus mod in sfz with similar gameplay and maps